All purpose Sales and Sales Rumors and Anecdotes [2017 Edition]

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Last time i checked PS3 sales worldwide overtook the Xbox 360 in 2013. If you have new numbers then feel free to share. And no those two markets are not equal to all the rest, you seem to be stuck in 2006 still. China is a larger market, many countries are developing a strong middle class economy. I hope Microsoft does not share your arrogant view



Really? Comparing arcade games with actual AAA games? Thats a nice spin



And PS4 will have more than 60 million consoles sold when Scorpio launches



If price is irrelevant and power is all that matters then why has the XB1S finally started to being competitive and even winning some months in the US? Why did PS4 start winning again after a 50 dollar price cut?
A Sony press release reported 80 million sold as of November 2, 2013, 3.4 million were shipped in 2014.

That means that at end of 2014 PS3 had sold 83.4 million.

Xbox 360 however as of June 2014 had sold 84 million and whatever it sold those last 6 months of the year (June was last time we have had official xbox360 sales data from MS as they combined afterwards)

So I'm not sure where you got the missconception that PS3 ever overtook it.

What's wrong with including Arcade games? Besides plently of digital games were also AAA, let me remind you that Sony fans do always include arcade games to point out that xbox one has much less exclusives despite xbox one having many more AAA games due to backwards compatibility. But besides the point don't want to get into that convo.

PS4 won't have 60M lead will it? Xbox is no longer justnew console is it?

X1s started winning because it's the cheapest 4k bluray player on the market aswell as cheaper than ps4, and ps4 taking lead back you can thank to PS4 pro.

It's pointless convo so not gonna reply anymore about it!
 
Some recent data points on worldwide sales of PS4 and X1:

The first set of numbers comes from a new SuperData report on the Nintendo Switch, which offhandedly mentions an installed base of 26 million Xbox One units and 55 million PS4 units. That report is backed up by Niko partners analyst Daniel Ahmad, who recently tweeted a chartputting estimated Xbox One sales somewhere near the middle of the 25 million to 30 million range.

Ahmad's chart suggests that Microsoft may have sold slightly more than half of the 53.4 million PS4 units that Sony recently announced it had sold through January 1. Specific numbers aside, though, it's clear Microsoft has done little to close its console sales gap with Sony over the past year—and may have actually lost ground in that time.

http://arstechnica.com/gaming/2017/01/reports-ps4-is-selling-twice-as-well-as-xbox-one-overall/
 
So the PS4 is starting to reach 20 million sales a year.
I wonder if it will reach 100 million during its lifetime.
 
So the PS4 is starting to reach 20 million sales a year.
I wonder if it will reach 100 million during its lifetime.

It will be interesting to see if the PS4 "does a ps2" and starts selling 20 or 30 million per year going forward. I don't see it happening without some serious price cuts and especially some serious killer apps. Then again the ps2 was a very special beast at the time, with a mix of low price and some real classics released for it.
 
I think the PS4 will probably finish second most selling console of all time behind the PS2...
Once it hits critical mass, it becomes the default console. That should be soon, if it has not already (begun)
 
So the PS4 is starting to reach 20 million sales a year.
I wonder if it will reach 100 million during its lifetime.
Should be able to reach 100 million. I agree with chris1515 and that it will probably be the second best selling console.

IIRC, PS2 sales really took off later on when they dropped the price below $200. It eventually sold for as low as $100.

(edit: just realized that all of this was already mentioned above. :LOL:)

Do you guys think Sony can drop the price of the PS4 to, say $150/$250 respectively for the regular/pro by the tail-end of this gen?

Sales should really take off once it hits $200.
 
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15% of sales is not bad, considering it wasn't on sale, and it was 'competing' with a $250 UC4 bundle for most of the month, plus a CoD bundle for ~week, in a price conscious month. I don't understand why people expect the ratio to be higher.

Sales for the Pro are holding steady in Japan, too. Hear that it's fairly hard to find there, so shipments are probably steadily on the low side.

Code:
[B][U]Media Create Sales: Week 2, 2017 (Jan 09 - Jan 15) [/U][/B]
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| PS4 # |     47.003 |     87.169 |     25.592 |    134.172 |     62.151 |   4.234.839 |
| 3DS # |     34.546 |     88.878 |     42.372 |    123.424 |    102.851 |  22.284.169 |
| PSV # |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.490.906 |
|  WIU  |      1.169 |      3.147 |     15.398 |      4.316 |     40.120 |   3.317.526 |
|  PS3  |        701 |      1.156 |      1.939 |      1.857 |      4.723 |  10.451.625 |
| XB1 # |         75 |        180 |         99 |        255 |        392 |      75.839 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     97.310 |    214.553 |    103.602 |    311.863 |    259.777 |  45.854.904 |
+-------+------------+------------+------------+------------+------------+-------------+
|  XB1  |         75 |        180 |         99 |        255 |        392 |      75.839 |
|PS4 Pro|      7.887 |      8.242 |            |     16.129 |            |     146.655 |
|  PS4  |     39.116 |     78.927 |     25.592 |    118.043 |     62.151 |   4.088.184 |
|  PSV  |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.305.455 |
|  2DS  |      9.243 |     26.214 |            |     35.457 |            |     324.066 |
|n-3DSLL|     23.212 |     54.645 |     30.172 |     77.857 |     67.399 |   3.905.853 |
| n-3DS |      2.091 |      8.019 |      6.241 |     10.110 |     17.851 |   1.091.118 |
+-------+------------+------------+------------+------------+------------+-------------+
^stolen from GAF

PS4 sales in Japan are off to a good start in 2017. I believe it is ~630k ahead of the PS3, launches aligned. Not bad considering a lot of people predicted that it will flop early this gen.
 
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15% of sales is not bad, considering it wasn't on sale, and it was 'competing' with a $250 UC4 bundle for most of the month, plus a CoD bundle for ~week, in a price conscious month. I don't understand why people expect the ratio to be higher.

Sales for the Pro are holding steady in Japan, too. Hear that it's fairly hard to find there, so shipments are probably steadily on the low side.

Code:
[B][U]Media Create Sales: Week 2, 2017 (Jan 09 - Jan 15) [/U][/B]
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| PS4 # |     47.003 |     87.169 |     25.592 |    134.172 |     62.151 |   4.234.839 |
| 3DS # |     34.546 |     88.878 |     42.372 |    123.424 |    102.851 |  22.284.169 |
| PSV # |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.490.906 |
|  WIU  |      1.169 |      3.147 |     15.398 |      4.316 |     40.120 |   3.317.526 |
|  PS3  |        701 |      1.156 |      1.939 |      1.857 |      4.723 |  10.451.625 |
| XB1 # |         75 |        180 |         99 |        255 |        392 |      75.839 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     97.310 |    214.553 |    103.602 |    311.863 |    259.777 |  45.854.904 |
+-------+------------+------------+------------+------------+------------+-------------+
|  XB1  |         75 |        180 |         99 |        255 |        392 |      75.839 |
|PS4 Pro|      7.887 |      8.242 |            |     16.129 |            |     146.655 |
|  PS4  |     39.116 |     78.927 |     25.592 |    118.043 |     62.151 |   4.088.184 |
|  PSV  |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.305.455 |
|  2DS  |      9.243 |     26.214 |            |     35.457 |            |     324.066 |
|n-3DSLL|     23.212 |     54.645 |     30.172 |     77.857 |     67.399 |   3.905.853 |
| n-3DS |      2.091 |      8.019 |      6.241 |     10.110 |     17.851 |   1.091.118 |
+-------+------------+------------+------------+------------+------------+-------------+
^stolen from GAF

PS4 sales in Japan are off to a good start in 2017. I believe it is ~630k ahead of the PS3, launches aligned. Not bad considering a lot of people predicted that it will flop early this gen.

PS4 Pro is often out of stock in Amazon France and Germany and out of stock in physical retail and Internet in Switzerland at least in French part. I want one and it was the same thing on Luxembourg last year...
 
Pro is probably performing to Sony's expectations, if not better.

If MS is expecting significantly better performance out of Scorpio, I think they're in for a rude awakening.
I think Scorpio could potentially sell better than Pro due to the likelihood that MS markets the shit out of it (compared to Sony who have done little to no marketing for Pro), and the fact that it is significantly more powerful than the standard XB1; but I don't expect it to perform much better than the Pro.
 
MS might only have two markets but those two markets are equal to all the rest of the markets
That's only true for Microsoft. MS relies on the US/UK a hell of a lot more than Sony. The US/UK only represents ~30-40% of PS3/PS4 sales, whereas it's more like 60-70% for MS.
and why xbox360 despite being a new comer and not having bluray managed to outsell PS3 by few million in the end.
The X360 outshipped the PS3 by the smallest of margins, even though it had a year headstart and was cheaper (for a lot of the time, significantly cheaper). Sure having better multiplats helped, but that was a small factor IMO.

I think most would agree that the PS3 (earlier on, at the very least) was more reliable than the X360. So any advantage the X360 has could be chalked up to reliability and margin of error. But sure, I guess I will give it to you.
Lets not forget how many people bough PS3 for being the cheapest bluray player aswell.
You could also argue that it was one of the contributing factors to the PS3's high price tag, which ultimately hindered PS3 sales, especially early on.

Well I will argue, perhaps not to the death, but I'll take a bruise or two that Platform power is one of the most if not the most important singular attribute (price is tough to beat...). At the end of the day it's still just a one attribute though and it can't overcome a clear deficit in multiple other major attributes. When all or most of the other important attributes are close to equal, such as price, launch timeframe, overall game selection etc. the difference in power becomes more visible and important. I do believe power played a very important factor in this generation and other importan factor was that I think Playstation in general has way more brand power worldwide in the console realm, which helps them a ton. I think it saved them last gen actually. If back then Sony had a 1 year headstart with a very powerful console, the end result would not have been a tie, but even more of a beating than what we have currently seen in this gen.
Power is, IMO, third on the list. Worldwide brand presence and price are both the two most important factors if you want to have huge success in the console market. Even though Sony fucked up with the PS3, was outsold significantly in two of the largest markets, launched a year late at a hefty price tag, it still managed to basically pull even. And even though the XB1 is managing to stay competitive with the PS4 in those same two large markets, the PS4 is outselling the XB1 by >2:1. Sony has worldwide brand presence, MS does not (at least not yet).

I would give 'power' more weight if the differences were significant enough for the average gamer to easily notice. Like I'm talking generational leap at a similar price tag.

PS4 won't have 60M lead will it? Xbox is no longer justnew console is it?
It will probably have a ~35M lead.

X1s started winning because it's the cheapest 4k bluray player on the market aswell as cheaper than ps4, and ps4 taking lead back you can thank to PS4 pro.

I don't think it's that simple. I think the XB1S started outselling the PS4 (in the US and maybe UK only, I might add... by a small margin overall) for a combination of reasons:
-It was heavily marketed (borderline misleading IMO), cheaper, sleeker and a cheap 4K blu-ray player; so not only did it attract new buyers, but also appealed to existing owners.
-PS4 Pro was announced a few months early, with a release date close enough to hinder sales leading up to launch.
 
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It will probably have a ~35M lead.

?
The lead could arguably be as low as 20m currently. XBO is probably at something like 29-30 million sold at end of December by my guesstimates. Vs 53.4 PS4. So I guess 20-25 million. Dont see PS adding 10-15 million to the lead in 10 slow months.
 
?
The lead could arguably be as low as 20m currently. XBO is probably at something like 29-30 million sold at end of December by my guesstimates. Vs 53.4 PS4. So I guess 20-25 million. Dont see PS adding 10-15 million to the lead in 10 slow months.
My estimate of ~35M is based on recent reports of the PS4 having a 27-29M lead as of the end of 2016.

26M vs 'close to' 55M is probably pretty close. I have always guessed that the US represents 55-60% of WW XB1 sales, based on numbers that were actually reported close to launch, splits last gen, as well as estimated sales figures/forcasts reported throughout the years by companies like EA/Ubisoft. And I have always felt that you over-estimated XB1 sales (they are always higher than what people in the industry estimate/forcast and what other analysts report).

XB1 US sales currently sit at 15.85M LTD as of the end of 2016 (so 26-29M if assuming US is 55-60% of WW sales). And Sony's own reported 53.4M could be considered 'close to 55M'

I don't see increasing the lead by ~7M a huge stretch, considering Sony sold 11.3M outside of the holiday months last year. Maybe not quite 35M, but close to.

edit: FWIW, Zhuge estimates XB1 shipments to be ~28.5M, which is lower than your sold-through estimation.

If you were to ask me, I would guess that the XB1 is ~27M sold-through.
 
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15% of sales is not bad, considering it wasn't on sale, and it was 'competing' with a $250 UC4 bundle for most of the month, plus a CoD bundle for ~week, in a price conscious month. I don't understand why people expect the ratio to be higher.

Sales for the Pro are holding steady in Japan, too. Hear that it's fairly hard to find there, so shipments are probably steadily on the low side.

Code:
[B][U]Media Create Sales: Week 2, 2017 (Jan 09 - Jan 15) [/U][/B]
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| PS4 # |     47.003 |     87.169 |     25.592 |    134.172 |     62.151 |   4.234.839 |
| 3DS # |     34.546 |     88.878 |     42.372 |    123.424 |    102.851 |  22.284.169 |
| PSV # |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.490.906 |
|  WIU  |      1.169 |      3.147 |     15.398 |      4.316 |     40.120 |   3.317.526 |
|  PS3  |        701 |      1.156 |      1.939 |      1.857 |      4.723 |  10.451.625 |
| XB1 # |         75 |        180 |         99 |        255 |        392 |      75.839 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     97.310 |    214.553 |    103.602 |    311.863 |    259.777 |  45.854.904 |
+-------+------------+------------+------------+------------+------------+-------------+
|  XB1  |         75 |        180 |         99 |        255 |        392 |      75.839 |
|PS4 Pro|      7.887 |      8.242 |            |     16.129 |            |     146.655 |
|  PS4  |     39.116 |     78.927 |     25.592 |    118.043 |     62.151 |   4.088.184 |
|  PSV  |     13.816 |     34.023 |     18.202 |     47.839 |     49.540 |   5.305.455 |
|  2DS  |      9.243 |     26.214 |            |     35.457 |            |     324.066 |
|n-3DSLL|     23.212 |     54.645 |     30.172 |     77.857 |     67.399 |   3.905.853 |
| n-3DS |      2.091 |      8.019 |      6.241 |     10.110 |     17.851 |   1.091.118 |
+-------+------------+------------+------------+------------+------------+-------------+
^stolen from GAF

PS4 sales in Japan are off to a good start in 2017. I believe it is ~630k ahead of the PS3, launches aligned. Not bad considering a lot of people predicted that it will flop early this gen.

Considering that the PS3 was a relative flop compared to PS1 and PS2 in Japan, a slight uptick launch aligned isn't terribly encouraging.

Code:
Console    #units (in millions     %worldwide sales
PS1        19.36                   18.6%
PS2        23.18                   14.7%
PS3        10.44                   12.0%
PS4         3.59 (VGchartz)         7.3%

As for me, I always referred to it as Japan slowly losing it's relevance in console sales and thus its influence in game design and sales. And that shows it quite well. PS1 in Japan made up almost 20% of all PS1 sales. PS4 in Japan currently makes up less than 10% of worldwide sales. And yes, VGchartz numbers for PS4 obviously aren't the very latest numbers.

In other words, the Japanese market for PS4 while not insignificant isn't that much of an influence in console sales anymore. I expect sales to possibly climb a bit higher than 7.3% of worldwide sales, but I seriously doubt it's going to reach 10% of worldwide sales by the end of the PS4's lifetime.

That doesn't mean that we won't still have a ton of quirkly small budget titles (PSN store digital releases), but it's not going to have much of an impact on worldwide console sales, nor have the influence on overall game design that it did back in the PS1/PS2 days.

Like for example, how most console RPGs (even on the original Xbox) were heavily influenced by Japanese console RPGs and most western console RPGs copied Japanese design philosophy's there. Fast forward to the current generation and we're seeing Western console RPGs now starting to heavily influence Japanese RPGs like FFXV.

All this isn't terribly suprising looking at it from where I am in Japan right now. TV commercials which used to be dominated by console game advertisements for the various Japanese consoles, are now completely dominated by advertisements for mobile phone games. I've been here over 1.5 months now and I've seen a grand total of 2 commercials for PS4 games, compared to an average of 4-6 mobile phone games per hour. Granted I only watch about 2 hours of TV here a night.

Digital gaming (PC + console + mobile phone) in Japan is booming big time. Console gaming isn't.

Regards,
SB
 
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My source was Sony and MS actual numbers from their reports, and not educated guesses as sources you provided.

Especially hard to believe that PS3 all of a sudden sold 3.7 million in 2 years and xbox 360 not even 1.5 million in 2.5 years. Data just doesn't make sense.

If you look at quaterly reports leading up to the last report it would just reconfirm that vgchartz data doesn't make sense.

If you look on your sources website you see that Ps3 and xbox360 had about same sales numbers month by month with xbox360 jumping much higher during holiday. So how come that VGChartz numbers are contradicting eachother/official numbers?
http://www.vgchartz.com/tools/hw_date.php
 
My source was Sony and MS actual numbers from their reports, and not educated guesses as sources you provided.

Especially hard to believe that PS3 all of a sudden sold 3.7 million in 2 years and xbox 360 not even 1.5 million in 2.5 years. Data just doesn't make sense.

If you look at quaterly reports leading up to the last report it would just reconfirm that vgchartz data doesn't make sense.

If you look on your sources website you see that Ps3 and xbox360 had about same sales numbers month by month with xbox360 jumping much higher during holiday. So how come that VGChartz numbers are contradicting eachother/official numbers?
http://www.vgchartz.com/tools/hw_date.php

Wikipedia shows similar numbers. Your claim of not being sure is just a lame cover for trolling. It's silly.
 
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