All purpose Sales and Sales Rumours and Anecdotes [2024 edition]

what if the same 68B dollars was driven into marketing, TV shows, and building titles, and they moved up to 50% more revenue? Should we discount it because they spent 68B to drive it?
The fundamental difference here is without investing those billions in new content, that content wouldn't exist and be generating revenue. Whereas ABK was already generating huge revenue so buying it automatically adds huge revenue to the division.

All the other factors you talk about are fine - they are the ebb and flow of revenue and comparable year on year. A 5% increase from a TV series is a comparable 5% increase to any other move any other year.
Any shareholder would want the purchase; it generates guaranteed revenue likely for decades to come. Going on an expansion and marketing blitz doesn’t.
Sure, and this is possibly great news for shareholders. For us trying to follow how the different console businesses are doing though, it's not insightful. We can't really tell what's going on with the Gaming Division and its services and hardware operations. Did MS grow the (non ABK) gaming division 20% YOY, hidden under the ABK influx? Or did it shrink 20%, hidden by the same? How are we supposed to look at these financials and relate them to previous to understand the XB business?
 
The fundamental difference here is without investing those billions in new content, that content wouldn't exist and be generating revenue. Whereas ABK was already generating huge revenue so buying it automatically adds huge revenue to the division.

All the other factors you talk about are fine - they are the ebb and flow of revenue and comparable year on year. A 5% increase from a TV series is a comparable 5% increase to any other move any other year.

Sure, and this is possibly great news for shareholders. For us trying to follow how the different console businesses are doing though, it's not insightful. We can't really tell what's going on with the Gaming Division and its services and hardware operations. Did MS grow the (non ABK) gaming division 20% YOY, hidden under the ABK influx? Or did it shrink 20%, hidden by the same? How are we supposed to look at these financials and relate them to previous to understand the XB business?
but we’ve seen this before in many times and no one has done it like this. We’ve had tons of mergers in the past and no one not a peep has said this. Did we do this when azure took off while windows was flopping?
Did we do this was iPhone sales were taking off while iPod sales were cratering?

I’m not sure how it’s not insightful though? It’s very insightful to me, it tells us what we know to be true, that software is more profitable than hardware and that taking 66% of many millions is way more profitable than taking 100% of barely a million.

I would say that even in the worse of situations like they are now, the Xbox team has significantly higher revenue very comparable to when they were at their peak and most people would define that time as “dominating the market”. That signals to me that the business is safe. That at their absolute worse performance, they are comparable to when they were previously at their absolute peak. I think that’s a very strong sign of health. And now that the new baseline is being established we don’t want to see it drop back down to where they were 2 quarters ago; That would signal that the 68B of investment was lost.

There’s nothing deceptive about this revenue, unless this revenue change is a blip.
 
but we’ve seen this before in many times and no one has done it like this. We’ve had tons of mergers in the past and no one not a peep has said this. Did we do this when azure took off while windows was flopping?
Did we do this was iPhone sales were taking off while iPod sales were cratering?
I dunno. I wasn't a part of any conversations about those so had no opinion. My opinions are only in regard this thread. Every previous Sales and Rumours thread has been looking at how these companies shift hardware and software, and each year we see how well they are or not doing based on change over the previous year. We can graph it out and see the ups and downs, impacts of generations, how the generational tail affects revenue is, etc. Take this graph for example:

1714309216054.png

We see the revenues from the hardware and software, how it diminishes after peak, and how the transition to digital services makes more money. Coupled with net profits, we have a great idea how Sony has operated, losing billions on hardware, winning market share, transforming their business.

Same thing for Xbox:

1714310694726.png

But the same graph for MS now has a huge jump where the graph isn't for one company but the two companies combined. You'd need to graph MS+ABK revenue over time. In fact, let's look at this in an above PS hypothetical scenario. We know from FY07 to FY08, PS growth was negative around 20%:

1714309216054.png

Sales of hardware and software across the generation was down. But what if Sony acquired a publisher in FY08 that increased revenue 50% for FY08? Graph would look like this...

1714310516901.png

...and we wouldn't be able to see that everything PlayStation independent of that acquisition was shrinking, not growing. Revenues are up, but the PlayStation aspect, the hardware and software sales making up revenue in previous years, is down. FY07 was the crest of the generational revenue wave, obviously, yet with the revenue spike of the hypothetical acquisition we wouldn't be able to see that.
 
I dunno. I wasn't a part of any conversations about those so had no opinion. My opinions are only in regard this thread. Every previous Sales and Rumours thread has been looking at how these companies shift hardware and software, and each year we see how well they are or not doing based on change over the previous year. We can graph it out and see the ups and downs, impacts of generations, how the generational tail affects revenue is, etc. Take this graph for example:

View attachment 11215

We see the revenues from the hardware and software, how it diminishes after peak, and how the transition to digital services makes more money. Coupled with net profits, we have a great idea how Sony has operated, losing billions on hardware, winning market share, transforming their business.

Same thing for Xbox:

View attachment 11221

But the same graph for MS now has a huge jump where the graph isn't for one company but the two companies combined. You'd need to graph MS+ABK revenue over time. In fact, let's look at this in an above PS hypothetical scenario. We know from FY07 to FY08, PS growth was negative around 20%:

View attachment 11215

Sales of hardware and software across the generation was down. But what if Sony acquired a publisher in FY08 that increased revenue 50% for FY08? Graph would look like this...

View attachment 11220

...and we wouldn't be able to see that everything PlayStation independent of that acquisition was shrinking, not growing. Revenues are up, but the PlayStation aspect, the hardware and software sales making up revenue in previous years, is down. FY07 was the crest of the generational revenue wave, obviously, yet with the revenue spike of the hypothetical acquisition we wouldn't be able to see that.
I can see where you are coming from, but I feel like that comes from a position of comfort. You're comfortable being able to analyze and predict the seasonality of a traditional console model. You're witnessing right now the transition of that model into something else. It no longer needs to follow that seasonality anymore - and as an investor I don't want to see the same trend at all. If the model is changing, I expect to see something else entirely, otherwise you're just getting a graph of f(x) + g(x). It's completely okay to look at a graph and say this is where Xbox's future long term strategy began and look at its quarter over quarter and just follow what their forecasts are because we've never seen this happen before, so how could we analyze and say that anything here is 'out of place' or a 'sign of bad health'. Or... 'deceptive' in this case. This is their new mode.
There's been 2 quarters now and they follow the forecasts that MS has set out.
Prior to closing ABK, they had already forecast the revenues for Q2 and Q3. They are now doing Q4. If results are matching forecasts, then we can trust the analysis that MS is providing for the forecast. Gamers are just finding out what MS already told investors what would happen.

Let's look at what they said last year
We’ll also see the impact of Microsoft’s giant Activision Blizzard acquisition over the coming quarters, with Hood revealing bigger gaming revenues and Xbox content revenues thanks to the deal. Microsoft is expecting to see overall gaming revenue grow in the mid to high 40 percent range and Xbox content and services to be up in the mid to high 50 percent range in fiscal Q2, 2024.

And the results for that Q2 Quarter
  • Microsoft shared its financial results for FY24 Q2, the quarter ending on Dec. 31, 2023.
  • Gaming revenue is up 49% year-over-year.
  • Xbox content and services revenue is up 61% year-over-year.
  • Xbox hardware revenue is up 3% year-over-year.

And let's look at their forecast for Q3
Microsoft CFO Amy Hood expects overall gaming revenue to grow in the low 40 percent region, with 45 points due to Activision Blizzard. That means the rest of Microsoft’s gaming efforts revenue could be down next quarter. Xbox content and services in Q3 is expected to be “low to mid 50” percent, driven by around 50 points of net impact from the Activision Blizzard acquisition. “[Xbox] hardware revenue will decline year-over-year,” for Q3, says Hood.
And how did they do?
  • Q3 revenue rose 51% to upwards of $5.45 billion.
  • This was above management’s, and my, expectations.
  • It’s an all-time Q3 record, and Xbox’s second best quarter ever.
  • Out of that percentage gain, 55% was due to ActiBlizz impact.
  • Implies all other areas like Xbox, Bethesda etc saw a decline of 4%.
Pretty spot on.

So what is the forecast for next quarter?
Microsoft CFO Amy Hood says the company is expecting Xbox hardware revenues to decline again next quarter, alongside overall gaming revenue growth in the low to mid 40 percent region, with around 50 points of impact from Activision Blizzard. Xbox content and services revenue is expected to be up in the high 50 percent region in Q4, driven by 60 points of impact from Activision Blizzard.
Here are the expectations shared by Chief Financial Officer (CFO) Amy Hood for Q4 gaming performance.

  • Total gaming revenue growth in the low to mid-40s.
  • 50 points of that via ActiBlizz impact.
  • Xbox C&S expected to grow in the high 50s.
  • 60 points there from ActiBlizz, thus implying everything else will be down 10%.
  • Xbox Hardware will “decline again.” Based on my math, it will be down 24%.
Using these to make certain assumptions, that translates to the following in dollar terms:

  • Total gaming revenue around $5 billion.
  • Xbox C&S revenue upwards of $4.55 billion.
  • Xbox Hardware hitting $450 million.

MS is providing the separation for you. I want to know where the deception is, they literally tell you before it happens.

MS expected historical + forecast:
Microsoft-Gaming-Revenue-Chart-FY-2024-Q3.png
 
MS is providing the separation for you. I want to know where the deception is, they literally tell you before it happens.
You're putting words into my mouth and I think that's affecting your interpretation of what I'm saying somewhat. I've not called it a deception. It's all fact. I'm saying that figure, the 50% revenue growth, isn't comparable to other years - because things was done different. In an article reporting growth, that figure isn't akin to other articles pasted over the years reporting company revenue growth. That's it.

And it was in response to that one article. I explicitly called out there may be more transparency...

We're left clueless (unless there are more details in the financials that these articles haven't touched upon, but I don't expect MS to break down the numbers to something we can follow because they don't).
If they broke them down against my expectations, just needs a link to correct me. ;)
 
You're putting words into my mouth and I think that's affecting your interpretation of what I'm saying somewhat. I've not called it a deception. It's all fact. I'm saying that figure, the 50% revenue growth, isn't comparable to other years - because things was done different. In an article reporting growth, that figure isn't akin to other articles pasted over the years reporting company revenue growth. That's it.

And it was in response to that one article. I explicitly called out there may be more transparency...


If they broke them down against my expectations, just needs a link to correct me. ;)
Yea I’m sorry about that. For some reason I thought you were linking this article.


I don’t think you’re going to get the breakdown. The growth numbers are misleading if they aren’t providing context. But MS has been transparent here in their reporting.
 
7% growth in 7 years is pretty bad. Not as poorly as Xbox is doing, but not good. Explains why PS games are coming to PC.
How does other hardware perform? eg. Other consoles and generations, or TVs, or toasters, or vacuum cleaners, or desktop PCs, or Apple Macs? What's a reasonable 7-year growth rate for popular electronics?
 
How does other hardware perform? eg. Other consoles and generations, or TVs, or toasters, or vacuum cleaners, or desktop PCs, or Apple Macs? What's a reasonable 7-year growth rate for popular electronics?

Xbox is much worse and 4.5 millions of PS5 shipped is the second best Q1 quarter of any year. The best PS4 Q1 quarter is 2.9 millions. PS5 is just down from a record quarter with 6.3 millions PS5 sold Q1 2022.

 
1% is not good considering population growth is north of 2%.
That skirts the question. How does other hardware actually do as that's what PS needs to be compared against. If TVs and toasters and MacBooks are getting 2% per year, PS is fairing worse. If they are getting 1% per year, PS is doing the same as everyone else. Quick googling, I think TV shipments have declined over the past 7 years. PC shipments have declined. And looking at various appliances, they have periods of growth and decline where a rolling average over a 7 year interval is probably around 1%.

So what are you comparing PS to to determine it's a poor result?
 
1% is poor. We'll agree to disagree if you think otherwise.
I don't know if it's poor or not. Poor/good is a relative metric and needs a baseline, otherwise it's meaningless. I mean, if one company is getting 1% growth a year when all the others are getting 5% shrinkage a year - let's say a new Great Depression - that'd be phenomenal. Likewise if companies (in the same sector) are typically managing 3% growth a year, 1% isn't so great.

All I'm asking for it what the baseline is. You must have one and be making these comparisons. It's hard for me to understand your position if you're not filling in the details.
 

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Really interesting talk from Mat Piscatella on why the PC platform is the "biggest".

It's not the Elden rings or the Hogwarts legacy's, the big graphically advanced games, but the small, cheap games that can run on a toaster. A kid who got a 200$ Chromebook for school can play most of the F2P popular games, and that's where the numbers are. As Mat says, accessibility trumps all.
 
But where are they spending their money and is it actually generating the most revenue?

Pubs have to be careful with this line of reasoning.

Should Sony not bother making a AAA Wolverine game because little Jimmy is buying cosmetics and dance moves in F2P Fortnite? Probably not.

It's easy to look at the aggregate numbers and make certain conclusions, but what is each gamer really doing? That's why I talked about the Life Cycle of the game in another thread.

Is little Jimmy mostly playing Fortnite and spending $50 per year on MTX, but then hopping on his PS5 20% of the time and playing Spider-Man and God of War after getting them for his birthday and Christmas ($140)?

As usual, the details matter.
 
You're putting words into my mouth and I think that's affecting your interpretation of what I'm saying somewhat. I've not called it a deception. It's all fact. I'm saying that figure, the 50% revenue growth, isn't comparable to other years - because things was done different. In an article reporting growth, that figure isn't akin to other articles pasted over the years reporting company revenue growth. That's it.

And it was in response to that one article. I explicitly called out there may be more transparency...


If they broke them down against my expectations, just needs a link to correct me. ;)

I get what you are saying but to MS, hardware sales aren't as relevant to its revenue model as it was in the past. Xbox is the new Windows and MS has no motivation to emphasize this new reality where its gaming platform hardware is taking a back seat to its gaming software. Windows' OS market share is nowhere near where it was in its prime. However, MS is more successful than it's ever been because MS stopped being so dogmatic about the importance of windows as a walled garden. MS has become more software-centric in regards to the PC space (personal computing, datacenters are another matter). They have been able to outmaneuver Window's fall as the dominant OS in the personal computing space because of this change in strategy. MS is applying that logic and strategy to the Xbox.

To add perspective, the $68 billion that MS invested into ABK, is worth 136 million Series Xs (hopefully I haven't put my foot in my mouth because my mental calculator is broken by my old age LOL). That means they could have priced the Series X at launch for $100-$200 and ran the user base up to 100 million and the cost of doing so would have still been 10s of billions of dollars cheaper than buying ABK. This is basically a reflection of how much MS values gaming software over hardware now.

MS' strategy isn't about competing by outselling PS hardware, its strategy for the Xbox is more about dominating on the software side. I am not even considering subscription service revenue as MS willingly purchased ABK without being able to fully take advantage of it GP-wise.

Does that mean the Xbox platform will die? Not really. Valve would probably have to sell far more Steam Decks if the company wasn't the king of PC gaming retail. If MS is successful at transitioning to a software-centric gaming revenue model, the Xbox hardware can easily exist with a significantly smaller user base than the PS.

It isn't about masking the lack of hardware sales, the bump in revenue is a reflection of MS' new focus for the Xbox as a gaming division.
 
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