Vince said:DemoCoder said:Since a renderfarm of 500 Pentium4s cannot do the Matrix in real time I have a hard time seeing how the PS3 can achieve it.
Kind of interesting that the GSCube did an interactive rendition of the opening Trinity scene back in 2000:
The "Trinity Scene" (jumping rooftops) is not done with CGI. It is a straight bluescreen effect. Most of the effects in the Matrix, with the exception of Neo touching the mirror, the bug in his stomach, and the real world sentinels, were done with traditional photography and compositing techniques.
The bullet time shots are photography combined with Image Based Rendering in the background, but they are hardly what anyone would call heavy 3D. The real world scenes actually take way more power to render.
So when someone says they render the Matrix in real time, I immediately think they are talking about the 3D rendered scenes, not the 2D photo composited scenes.
There is no way anyone can render a typical 3D industry scene in anything close to real time. NVidia likes to talk about doing Toy Story or Final Fantasy hack demos, but these are severely cut down in detail and shaders. Think ATI's Lord of the Rings Orc realtime army really is indistinguishable from the movie?
SCEI's 16-way GSCube said:"Eon showed a concept preview of The Matrix. It was from the scene at the beginning of the movie, the hotel ambush. What we got was a city-top view of an animated figure running and jumping across rooftops, but you couldn't distinguish from the actual film. It was in real-time."
Uh huh, yeah right. Much like we couldn't distinguish the shots of a 3D rendered Neo in Matrix Reloaded from the filmed parts?