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L
Lurkmass
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L
Lurkmass
replied to the thread
Microsoft acquiring Activision Blizzard for $69 Billion, NICE! Possibly Completes 2022-07 to 2023-06
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I assume this is a well timed pause of relief for Microsoft but with Amazon's recent expansion of Luna in other territories, one has to...
14 minutes ago
L
Lurkmass
replied to the thread
CPU Limited Games, When Are They Going To End?
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GPU acceleration for physics might sound like a good idea at first but CPUs naturally handle and access game logic so implementing a...
34 minutes ago
L
Lurkmass
replied to the thread
Do you think there will be a mid gen refresh console from Sony and Microsoft?
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Even Nvidia doesn't care about binary compatibility on their own hardware designs and is the main reason why their console partner is...
Mar 16, 2023
L
Lurkmass
replied to the thread
Do you think there will be a mid gen refresh console from Sony and Microsoft?
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He has no idea of the technical challenges ... BTW Apple's x86 emulation has several limitations like not supporting kernel extensions...
Mar 16, 2023
L
Lurkmass
replied to the thread
Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]
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Texture samplers use pixel shader derivatives to perform mipmap selection. The graphics pipeline is intricately linked with each other...
Mar 10, 2023
L
Lurkmass
replied to the thread
Microsoft acquiring Activision Blizzard for $69 Billion, NICE! Possibly Completes 2022-07 to 2023-06
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Microsoft probably doesn't have to guarantee content parity or let alone a high quality release for Nintendo platform. Releasing a...
Mar 9, 2023
L
Lurkmass
replied to the thread
Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]
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In terms of hardware, I don't think hardware vendors are ever going to ditch texture samplers. Intel eventually figured out that it was...
Mar 9, 2023
L
Lurkmass
replied to the thread
Digital Foundry Article Technical Discussion [2023]
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That's sort of what D3D11.3 was intended to be which was some D3D12 features backported to D3D11... A lot of D3D12's CPU-sided...
Mar 7, 2023
L
Lurkmass
replied to the thread
GART: Games and Applications using RayTracing
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DXVK uses an entirely different internal codepath to handle D3D9 as opposed to D3D10/11. The original translation layer used to be D9VK...
Mar 3, 2023
L
Lurkmass
replied to the thread
Digital Foundry Article Technical Discussion [2023]
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Allowing the driver to run shaders/pipelines compiled by an older version of a shader compiler potentially opens up another attack...
Feb 25, 2023
L
Lurkmass
replied to the thread
Digital Foundry Article Technical Discussion [2023]
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Just because games use an ad hoc approach to implement PBR doesn't mean that they're necessarily incorrect and note that the term is...
Feb 24, 2023
L
Lurkmass
replied to the thread
Digital Foundry Article Technical Discussion [2023]
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PBR arguably made things worse. A unified uber-shader style material/lighting model with a forward renderer was not the popular way to...
Feb 24, 2023
L
Lurkmass
replied to the thread
Microsoft acquiring Activision Blizzard for $69 Billion, NICE! Possibly Completes 2022-07 to 2023-06
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I think that only applies for games with online connectivity. They don't have any effective way to enforce restrictions with devices and...
Feb 23, 2023
L
Lurkmass
replied to the thread
Digital Foundry Article Technical Discussion [2023]
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These are ways PC D3D12 is still sub-optimal compared to console APIs ... HLSL still doesn't have pointers (GNM/PSSL exposes the true...
Feb 22, 2023
L
Lurkmass
replied to the thread
Microsoft acquiring Activision Blizzard for $69 Billion, NICE! Possibly Completes 2022-07 to 2023-06
.
Believe it or not the Xenos is closer to the Adreno 200 series (based on the AMD Z430 IP) than any PC AMD GPUs going by open source...
Feb 20, 2023
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