The Lack Of Interactivity In Games Is A Big Problem

Cosmetic destruction can aid in the immersive sensation of a game world. As well as just looking cool.
It's an old game, but the PS2/Xbox FPS Black features a ton of destructible world material.
It's still core to Black's gameplay. Your example is correct insofar that gameplay pillars of Black are relevant today. You could make Black-like game and be considered "fresh" given the landscape we deal with. But that doesn't mean destruction is universally important. It means it's important to the game that's Black-like.
 
I think I've never found a game with a simple interactivity such as lighting a fireplace in a house and seeing smoke out of the chimney :(
 
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