It was never going to win as trying to sell people the idea of buying another add-in card a long side a GPU (and possibly a sound card) was a next to impossible task.
Cosmetic destruction can aid in the immersive sensation of a game world. As well as just looking cool.
It's an old game, but the PS2/Xbox FPS Black features a ton of destructible world material.
It's still core to Black's gameplay. Your example is correct insofar that gameplay pillars of Black are relevant today. You could make Black-like game and be considered "fresh" given the landscape we deal with. But that doesn't mean destruction is universally important. It means it's important to the game that's Black-like.