I don't want to get all pessimesstic on you
Well duuuuuuuuuuh! :?
Why tell me, tell that to Ken "The Matrix" Kutaragi.
I don't want to get all pessimesstic on you
Bah, as if.Using fuzzy logic, I think it means...We (SONY) will rule the world!!!
wazoo said:I much prefer a guy with unrealistic dreams pushing forward the industry. Life is all about dream.
cthellis42 said:I don't think 3DO is doing anything any time soon...
- In an interview with CNET, Ken Kutaragi of SCE mentioned that PlayStation 3 will not be a pure game machine, the PS3 technology will be used in many digital devices such as TV and home server, and together they co-operate in a network.
_phil_ said:Our lives were so much better when the earth was flat .
IBM and the University of Texas at Austin plan to collaborate on building a processor capable of churning out more than 1 trillion calculations per second--faster than many of today's top supercomputers.
The TRIPS (Tera-op Reliable Intelligently adaptive Processing System) architecture for the chip was conceived of by researchers at the university. But it will be brought to reality through a collaborative effort with IBM's Austin Research Lab, according to IBM. The Defense Advanced Research Projects Agency (DARPA) is funding the effort with an $11.1 million grant.
At the heart of the TRIPS architecture is a new concept called "block-oriented execution," IBM said. Whereas most chips can handle just a few calculations at a time, a processor based on TRIPS architecture will be able to perform large blocks of them simultaneously, the company said.
A chip capable of performing 1 trillion operations, a tera-op, won't emerge from the project until 2010. However, researchers are readying a prototype chip with four processor cores--the computing unit inside a processor--that is expected in less than three years.
These cores will be designed to churn 16 operations per clock cycle each, for a total of 64 operations per clock cycle. The prototype chip is expected to operate at 500MHz, which means its internal clock should complete 500 million cycles per second. That adds up to about 32 billion operations per second, theoretically.
TRIPS chips prototypes will be running in the lab by December 2005, IBM added.
By 2010, the research team expects to accelerate the chip's speed to 10GHz and be capable of performing 1 trillion operations, or calculations, per second, the Armonk, N.Y.-based company said.
IBM's Microelectronics division is also working on the project and will likely manufacture the chip.
Getting chips to perform more tasks simultaneously is the dominant aim of microprocessor designers. At the Hot Chips conference in Palo Alto, Calif., earlier this month, Sun Microsystems discussed plans to fuse two processor cores into a single chip.
For its part, IBM, which already sells the two-core Power4 chip, plans to bring multithreading to the Power5. Multithreading allows a single core to do two or more tasks simultaneously.
Intel already has embedded threading in many of its chips and plans to come out with a commercial dual-core chip in 2005.
The TRIPS project in many ways fits the strategic aims of both IBM and the University of Texas. Although it doesn't manufacture nearly as many chips as Intel, IBM is trying to increase its prominence in the semiconductor world through collaborative efforts and through licensing its technology to third parties. For its part, the University of Texas is aggressively building its graduate programs, particularly in engineering and sciences, sources said.
No they aren't. While both are linear algebra machines, CELL VUs are optimized for one specific type of matrix, 4x4, whereas this thing is more of a scientific computing machine, branches not welcome.It does sound an awful lot like Cell itself if u ask me...
Well, last time I heard this story from Sony was quite some time ago and I must say, I was not that all that sure about it. To hear it again from Kutaragi-san himself, seeing that they are able to stick to this complex plan, is remarkable.london-boy said:yawn...... i mean.... haven't we been through this like 1900000 times already?
why do we have to talk about the same things over and over again evertime someone finds a new article that explains what we already read in all the older articles?
this got boring straight after Panajev finished his overview on the Ps3 architecture. until we get some REAL info, or anything more than "PS3 will be more than a pure gaming machine" then we should just wait...
speculation is all nice and captivating but after reading the same thing over and over again with different words it gets boring.
This is the first time better developer support was semi-officially reinsured, maybe we'll see some more decent launch games and some less bitching developers after allpcostabel said:Translation:
1) PS3 is not just a product but an architecture that will be implemented
in a line of products, form handhelds to supercomputers
2) PS3 software will not be tied to a specific implementation of the architecture (console, handheld) or a delivery media (DVD, Blue-ray).
3) PS3 software will be scalable, performing differently depending on the amount of computing power availeble, either locally or through the network.
4) CELL is designed to treat processing power available on the network the same way as it treats multiple local processors. Once bandwidth becomes available, remote CELLs will be able to operate together as if they were local.
5) CELL is Sony attempt to replace the x86 architecture as a standard ISA
6) IBM will use the CELL architecture in industrial applications to provide computing power on demand
7) In the future, a CELL based internet will allow the exchange of CELL applications (apulets) just like any other kind of data. Think Java without the need of a virtual machine.
8) Eventually, we will interact with other people on the net using some kind of virtual reality interface instead of having several incompatible systems,
(email, instant messaging, voice, webcams etc.)
9) To achieve these goals, Sony needs to solve several problems: network latency, scalability, hardware abstraction. <U>PS3 will work much like the original PS, with SCE providing high-level libraries to abstract the hardware for the applications</U>.
This is what Ken thinks. Whether or not he will be able to accomplish his dream remains to be seen.