Phil already talked about input from the azure team, and it being used for offer workloads when it's not busy
Interesting.
Phil already talked about input from the azure team, and it being used for offer workloads when it's not busy
Completely different. A console has games written for it. A simpler version of a console means games won't target the better version 100%. So in your example, people would mind a cheaper model Mercedes if it meant the race-tracks were designed for that cheaper Merc and didn't push the expensive Merc to its limits. owners of the expensive Merc would be disappointed that all the race tracks were a little limited and they couldn't see what their car could really do.
Now there's a big debate as to just how much the flagship model will be held back, if to any noticeable degree, but the product comparisons you make are invalid because the console market is (currently) unique in how it works. You buy one console from one side (most people won't have multiple machines) and it'll last 7+ years and you want the best from it and devs to make the most of it. I can't off the top of my head think of any comparables, because of the closed ecosystems, the way software can be optimised for specific systems, and the long product lifespans. All other products are interchangeable and replaceable with alternatives.
If consoles move over to frequent iterations like a phone or PC/Mac, then it will become a product family where people won't mind there being tiers of product. Until that happens, the Lockhart 'hate', even if it doesn't amount to much, is at least understandable.
It's only first/second party games the concerned people would be concerned about. For cross platform titles, the lowest common denominator, whether console or lower-spec PC, will be the limiting factor for game design.Wont there being a PS5 that has lower specs automatically hold back the Xbox series x ?
The less different it is, the less the price delta will be, unless MS are for some reason willing to massively subsidise it.The only major change to the rumored LH is that it has lower gpu power but at the same time its not targeting the same resolution.
Huh? No-one's stopped making games targeting XB1 and PS4. The specs laid down 7 years ago have limited game design for 6 TF mid-gen consoles and 10 TF, 16+ GB PCs. They are the lowest common denominator and if they were dropped, developers could target far more powerful machines such as 8+ TF PCs as a minimum.Do consoles last 7+ years ? Ps4 lasted what 3 years ? xbox one 4 ?
It's only first/second party games the concerned people would be concerned about. For cross platform titles, the lowest common denominator, whether console or lower-spec PC, will be the limiting factor for game design.
The less different it is, the less the price delta will be, unless MS are for some reason willing to massively subsidise it.
Huh? No-one's stopped making games targeting XB1 and PS4. The specs laid down 7 years ago have limited game design for 6 TF mid-gen consoles and 10 TF, 16+ GB PCs. They are the lowest common denominator and if they were dropped, developers could target far more powerful machines such as 8+ TF PCs as a minimum.
So the differences aren't just the GPU.Your going from a 12tflop gpu to a 5 tflop gpu. Your also dumping 4 gigs of ram , moving to possibly a diffrent bus for the ram and then smaller less complex motherboards...
why would it be a concern ? If you have two pieces of hardware that both supported the same features and the more powerful console was targeting 8.3m pixels per frame and one 2.01m pixels frame. Then where is the difference ? as long as they are capable of displaying the same image within their target resolution then for a developer there shouldn't be any issue. That's before factoring and frame rate differences they might allowSo the differences aren't just the GPU.
Again, I'm not arguing that there will be a significant impact on XBSX games. I only stepped in to point out your parallel with other items wasn't applicable because consoles occupy a presently unique space. And in the case of LH being cheaper, the higher the price delta between it and XBSX, the greater the differences in hardware meaning potentially the more impact on XBSX games that have to limit themselves to the lower spec. That may or may not be the case, but that's the concern of the Concerned and those concerns aren't dismissed by looking at other products where the Concerned aren't concerned, such as different tiers of TV or car or toaster or phone.
For the sake of argument, what if the CPU is clocked lower and that limits the in game physics as a result?
For the sake of argument, what if the CPU is clocked lower and that limits the in game physics as a result? Or the RAM is less and they limit some world quality thing? That an XSBX only title would be 24 racers but it ends up being 16 cars as that's as many as LH can support?
Lower than Series X - MS's first party titles will be targeting the lowest denominator for the platforms they are interested. In the case of a classical console, that'd be XBSX. If those first party games also target other machines like a rumoured LH, that now sets the baseline to something numerically lower than XBSX.
Wont there being a PS5 that has lower specs automatically hold back the Xbox series x ? The only major change to the rumored LH is that it has lower gpu power but at the same time its not targeting the same resolution.
Do consoles last 7+ years ? Ps4 lasted what 3 years ? xbox one 4 ?
For the sake of argument, what if the CPU is clocked lower and that limits the in game physics as a result? Or the RAM is less and they limit some world quality thing? That an XSBX only title would be 24 racers but it ends up being 16 cars as that's as many as LH can support?
However, I'm not debating that! With no idea what the HW differences are, we can't even guess at if it'll be impactful or not. I'm just saying it's a different situation to other devices where people don't complain.
I doubt that will happen. You literally are creating a tangible different experience between hardware of the same gen and platform.
Resolution, FPS and texture quality. Yes.
Actual difference that impact gameplay. Probably not.
For the sake of argument, what if the CPU is clocked lower and that limits the in game physics as a result? Or the RAM is less and they limit some world quality thing? That an XSBX only title would be 24 racers but it ends up being 16 cars as that's as many as LH can support?
However, I'm not debating that! With no idea what the HW differences are, we can't even guess at if it'll be impactful or not. I'm just saying it's a different situation to other devices where people don't complain.
Yes sorry, I should have been clear and pointed that the GPU is supposed to be like the 6TF Xbox One X(henceforth called the XBOX) i.e. 1440p 60fps gaming. I mentioned in this thread yesterday or the day before that the rumours I heard was that it was a 4TF RDNA2 GPU that performed around the same or better than the 6TF GCN GPU unit in the XBOX hence being it's direct replacement. That was the impression I got on the leak.@Unknown Soldier It won't perform like Xbox One. Even if the CPU is clocked a bit lower than Series X, it'll still be a massive increase over Jaguar. On top of that you get the full feature set of RDNA2 like VRS and mesh shaders and the same nvme drive as Series X. The biggest downside I see is if it only has 12GB of RAM instead of 16GB. I don't think RAM consumption will scale. I think it'll be hard to free up 4GB of RAM without compromising more than texture resolution.
Even without Lockhart, XBSX only titles are probably not going to happen.
Don't you mean XBSX 1st-party only titles in the first year after launch?
We already have 3rd party XBSX console exclusive titles(Scorn & Medium). Yes, I know they're coming to PC but we're talking consoles here.
Tommy McClain