Graphics chip maker Nvidia Corp. said on Thursday it has a new design contract with Sony Corp. that will pay more than it earned for creating the graphics processor for the upcoming PlayStation 3 video game console.
Sony paid Nvidia about $30 million for designing the PS3’s graphics chip, a fee that was paid out gradually as work on the processor was completed, Nvidia’s chief financial officer Marv Burkett said.
“We had anticipated that (contract revenue) would drop off, but that’s not going to happen,” Burkett told financial analysts. “We have new contracts with Sony to do some further designs.”
Revenue from the new contract would be “probably slightly more” than the first and would continue into 2007, Burkett said.
Burkett declined to reveal what the design work was for.
“We have a contract to do engineering work for them. I don’t think I should discuss what that product is,” Burkett said.
Well, if you're talking about G80's supposed unified shader architecture, you'd be wrong. Unified instruction sets != one big pool of ALUs that can process both vertex and pixel shaders.A cut-down G80 does NOT equal a G71. Those are two different GPUs. If you included the G80 pipelines I KNOW I am talking about the Unified Shader architecture being in there. What I mean by my comment is lets say Sony cannot afford a 700 million transistor GPU in the PS3, but they wanted something more than a slightly modified G71. NVIDIA along with Sony would look at the G80 and find a way to reduce the number of pipelines (however they are set-up) or reconfigure the chip to have fewer transistors, have less performance, but still be better in performance than the G71 RSX.
IMO your biggest evidence COULDN'T be any more clear that it's talking about something else than the graphics chip developed for PS3IMHO, the biggest piece of evidence is the "unexpected" contract nVidia got from Sony.
couldnt be g70 with g80 extensions like the original xbox1 gpu was? an exotic geforce3with geforce4 extras inside?
That Nvidia contract thing is really odd though..strange that nothing has leaked on it. Maybe it is for future RSX respins/cost reduction etc?
From what I've heard PSP2 would just involve not changing the base hardware, but things like adding 8GB of flash memory. Considering PSP2 already is getting killed by DS, and is probably losing money on the very aggressive technically for a handheld hardware, I dont see what Nvidia is needed for PSP2.
From what I've heard PSP2 would just involve not changing the base hardware, but things like adding 8GB of flash memory. Considering PSP2 already is getting killed by DS, and is probably losing money on the very aggressive technically for a handheld hardware, I dont see what Nvidia is needed for PSP2.
Yeah, well from your join date I know you will have missed out on all those fun conversations from back in the day but...
...basically at the time of discussion the idea was, PSP2's coming at some point, and when it happens it may behoove Sony to move it's graphics API to more closely match that of PS3s to ease cross-platform development burdens. This should fit in nicely also with COLLADAs goal of easing transfer of art assets across platforms as well, and perhaps make for easier development of IPs with both a home and mobile gaming derivative-SKU strategy.
EDIT: As hupfinsgack points out, you may just be confused as to what actually constitutes PSP2. (and thus warrants NVidia's chip involvement)
The truth is that there is not a final devkit out yet. From what I recently read it was stated that the current unit is DevKit version .93 and 1.0 has yet to be released.