steve baumer was going to do it but someone realized during trials he cant fit down chimneys.
Damn. That could have been the best christmas ever.
DEVELOPERS TALENT IS ALL THAT MATTERS!
I think there is one man that might agree!
steve baumer was going to do it but someone realized during trials he cant fit down chimneys.
DEVELOPERS TALENT IS ALL THAT MATTERS!
The truth is that there is not a final devkit out yet. From what I recently read it was stated that the current unit is DevKit version .93 and 1.0 has yet to be released. Now, it could just be done with a software patch and no new hardware if Nerve Damage's inside information turns out to be false. However, if new hardware is on the way I could easily see Sony sacrifice some of the old RSX chips they had been making (which might NOT be as many as we think) so they could have a more powerful GPU in a console that might indeed sell 100 million units by the end of it's life.
Stop being rude, hateful, and disrespectful to me. I have tried to be polite to everyone in this forum and I don't appreciate your sexual harassment. Please cease immediately.
The hardware is the final limit when it comes to how much potential a game can have. If you have a certain piece of hardware it has a certain ammount of performance it can produce. With more powerful hardware you can get much more potential EASILY right off the bat. However, where developers come in is pushing that hardware to the maximum. Hardware does nothing by itself and to be used at all it needs people working on it and telling it what to do. Developers are vitally important because they are the ones that work to push the most out of a piece of hardware.
But the final absolute potential of a game when it comes to the PERFORMANCE it can show is indeed due to it's HARDWARE.
It would certain doom their console competitors into oblivion. No pun intended.
Sexual harassment ? The point of my rant was that there is nothing hardware is going to physically give you alone, not one thing. You gain nothing from it alone, yet from most of what i read you posting you continually ignore this, over and over again. By saying something as dumb as
you showed not one ounce of knowledge absorbed. How many times have people kindly tried to explain to you that raw peak performance numbers are totally useless? That hardware isnt everything? I've seen quite a few people try to kindly explain things to you, yet you've entirely ignored them. Will the Cell and RSX create better games for the PS3 then anything the wii or xbox could do? Nope, never in a million years. Devs make the games. I'll say it again, devs make the games. You're wrong yet again in saying its hardware performance thats key, its just not right. Let me use the computer for an example. Doom 3 was a game liked by quite a few people, now do you think that someone who runs the game with a $2000 computer has a better game some how then someone who ran that same game on a $1000 computer? The answer is no. The game is the exact same for both users in the end in that they can experiance it quite completely despite one user having a prettier picture to look at. Whether the PS3 has an NV50 or NV40 based graphics processor, it doesnt matter because hardware power players little part in the fun you have in a game.
Do you understand yet? From my observation you would appear to have a problem reading between the lines, beyond the fluff if you will. Theres a wealth of knowledge that can be gained here, i think you should use that. If you want to go on believing silly things like CELL being far more powerful then Conroe or even a decent AM2 because of Sony/IBM PR garbage, or that Sony and Nvidia just "swapped out the pipes of the G80 and NV47 based RSX" you can do that at a hundred other places. Here though, especially if you want to get into the game industry which you mentioned, you really should try to learn something, cause there is so much information around on these boards in particular just waiting.
We are talking about two different things.
I totally agree that developers are the ones who think of all the ideas for games and then program them. Hey, they could make Metal Gear Solid 4 on the PS1 and a ton of folks would go crazy, buy a million copies, and love it. However, there are many of us who realize that even though developers make games they make the games on HARDWARE! That's right. They make the games on actual material.
A game, it's graphics, it's effects, it's AI, it's physics, it's animation, and every part of a game is not ran on imaginary virtual consoles based on human thought. They are ran on physical hardware that actually exists.
Yes, some people would love MGS4 based on the PS1 and would purchase a ton of copies. However, many more people after seeing true next-gen graphics would much rather purchase the game based on PS3 hardware because of all the additional improvements the HARDWARE would allow!
I have had this same exact argument with several other people who have your same belief. I know where you are coming from and what you are trying to say, but you take it too far. Yes, developers are vital to the developermnet of games. Yes, developers are the ones that come up with great story lines. Yes, game developers are the ones that program the machines to run the games.
However, how much AI, animation, lighting, physics, number of characters on screen at one time, draw distance, and all other sorts of things are dependant on the HARDWARE of the system. But the developers are vitally important in this too, because they are the ones that will push any piece of hardware to get the most out of it.
I'm just saying that game developers are absolutely vital to gaming, but at the same time the hardware allows them to expand their creativity in new ways and push it further than ever.
The truth is I doubt you could find one developer on this forum that wishes Sony had decided to stick with the PS1 for all eternity, because all you really need are developers and new hardware does not matter at all.
Nope, he is kind of right about that.
Somebody at GAf was talking yesterday, in response to the 8800GTX pics, how huge and hot and heavy it looks, that that is why PC gaming is a "joke" (according to some) and that Nvidia and ATI should dedicate themselves to improving power-per-watt "like Intel has" according to him.
And the guy said in response better than I can phrase it:
"Unless they talk to each other and both agree to do it, they won't. Who's gonna risk spending significant energy tweaking the power, instead of spending that energy getting every extra fps, when its pretty much all that benchmarks test? Its what people base their decision on."
Of course he is correct. If it applies to PC gaming, it applies at least somewhat to consoles. Except perhaps the Wii. It operates somewhat outside that paradigm (but then again, it hasn't been proved a success yet either).
If either the 360 or Ps3 was markedly more powerful than the other, it would do SERIOUS damage to the other. As I say, Wii is a little bit outside that sphere, but i think a G80 based PS3 might even hurt the Wii just by a ripple effect.
While I firmly believe that the RSX is NV47 based at its core...it could have some shader functionality of a G80 part, even though RSX is a discrete shader configuration and G80 has unified shaders. We already know the bandwidth of the part...so that's not really up for argument. Shader extensions/instructions are the only part that RSX may borrow from the up-and-coming G80 architecture. That's what would probably make it shader model 3.0+ compliant just like the xenos, like a few devs have already mentioned.
Burkett stated that although the company's RSX graphics chip to be used in the PS3 is complete and ready for production, Nvidia didn't expect to receive any royalties for the current fiscal quarter ending in April.
I totally agree with you that the RSX as we know it right now is indeed an N47 an also feel the same that if it's related to the G80 at all it's probably due to extra shader instructions or it's larger cache size.
However, Nerve Damage is trying to say that a NEW model of the RSX has been produced based on the G80 architecture. If this is the case then the new RSX could have completely different pipelines than the old one.