We have all known that RSX supports 128-bit HDR since the very first announcement at e3 last year. You'll never see it in games, and if you do, it means that the developers really had resources to spare, which should have been put to much better use.
There is no point whatsoever in using 128-bit today, when you need to worry about so many other things before you slow down your game with silly rendering formats, just so you can tick a checkbox.
If Factor5 (and lots more) came out today and said they are using 128bit HDR i'd laugh at them. They need to sort out a lot of other things that are wrong with the look of the game before they go all out on the PR front.
128bit HDR is more of a PR format than it is a real rendering format... 1080p is bad enough...