Proelite said:RSX a G80? , that would make the Xenos a R700.
Posts like this don't even make sense.
Proelite said:RSX a G80? , that would make the Xenos a R700.
This is nothing but circular reasoning. You're inventing evidence out of thin air, and then you go about proving it in the rest of the post. Sorry, you have no case.archy121 said:Sony did not spent wads of money to get yesterdays NV47 core glued to Flexio.
xbdestroya said:Posts like this don't even make sense.
Sorry but thats the reality. :|archy121 said:The N47 GPU part does not fit at all with the selection of other truly NextGen components. There is nothing NextGen about it today & hardly back in spring.
Darkon said:If so that would make ps3 console life about 2-3 years , G120 would be a safer bet
archy121 said:Did you actually read every line ?
idsn6 said:I thought the 4D comment was just Kutaragi latching onto Cell's advantage in physics to try to find something to differentiate/justify the PS3.
to right,Although what I have shown is not CONCRETE evidence that G80 is RSX
zed said:to right,
whilst what u say is within the realms of possibility it is extremely unlikely.
personally i believe if theres gonna be any major spec change, ild want another 256mb ( in main or graphics mem ) in fact if there was a choice of
A/ 3.2ghz cell + 256mb + 256mb
B/ 2.8ghz cell + 512mb + 256mb
i'ld choose B
Wei-Chao Chen, Ph.D.
08/2002 - Current
Fall 2001 –
Spring 2002
Summer 2001
Summer 2000
08/1998 – 05/2001
08/1996 – 05/1998
08/1993 – 07/1996
3D Graphics Architect
Architecture Group
nVidia Corporation, Santa Clara, California, U.S.A.
High-level design and testing of next-generation graphics processors (GPU):
- Architect, NV34 (GeForce 5200)
- Shader Architecture Lead, NV41/NV43 (GeForce 6600 series).
- Shader Architecture Lead, G70 (GeForce 7800 series)
- Shader/Texture Architecutre Lead, Sony Playstation 3 Rendering Subsystem.
- Next-generation GPU designs (project undisclosed).
Consultant
Visual Interactivity Group, Microprocessor Research Lab
Intel Corp., Santa Clara, California, U.S.A.
Work on Open-Source Light Field Mapping and its MPEG4 Standardization.
Course Instructor: “COMP14-91: Introduction to Programming”
Department of Computer Science, University of North Carolina at Chapel Hill
Prepared and taught a full-semester undergraduate summer course.
Internship on Photorealistic 3D Modeling
Visual Interactivity Group, Microprocessor Research Lab
Intel Corp., Santa Clara, California, U.S.A.
Started development of Light Field Mapping technology, an efficient representation for image-based models. My dissertation topic is partly based on the research started here.
Research Assistant
Office of the Future/Teleimmersion Project (under Dr. Henry Fuchs)
Department of Computer Science
University of North Carolina at Chapel Hill
Research on Immersive Displays, Augmented Reality and Teleimmersion. I am the primary UNC-CH contributor to the “National Teleimmersion Initiative”, a joint effort by UNC-CH, Brown University, University of Pennsylvania, and Advanced Network Services. This work is featured in department recruit poster and “Scientific American”, among others.
Army Infantry (Obligatory Army Service), Taiwan
Research Assistant
Archi Group (under Dr. Feipei Lai)
Department of Electrical Engineering, National Taiwan University
Ah, I see you've met version - the drive-by poster. He hasn't added anything here in ages. Well known for linking to valid (but unrelated) patents and posting dream specs.Than yesterday as I was scouring the web for information on the RSX, I came across a forum where a member had discreetly left created a thread, left a message & practically disappeared –still no chance to thanks him. It immediately rang BELLS & WHISTLES *&^%$ ! .
Nope.. there aren't.Jesus2006 said:Aren't there some things in the PSGL spec that seem quite DX10 like already?