overclocked
Veteran
Titanio said:I think it only shows the XDR bandwidth on one, bi-directional arrow, because that figure is split evenly going up and down. If it was 25.6GB/s both ways, we'd be talking about 51.2GB/s of bandwidth to XDR
And that is an interesting quote from MPR, I had missed that too. So basically if a thread is blocked, it's like a 3.2Ghz PPE, but if both threads are not blocked, it's like 2 1.6GHz PPEs? Interesting..
In reality, the split would be arbitrary I guess, depending on the blocking behaviour of the threads. One might get 2.5 billion cycles, the other 0.7billion etc. etc.
That might also explain the Crytek guy's comments if Xenon is different in this respect?
I think i misunderstand what your saying or rather what im thinking, i thought of the main-ram as a regular FSB as in PC. The RSX is going to be really bandwidth starved, i mean it has as much bandwith as my 6800 (256bit-350DDR) witch is starved. Add what(?) 4-5 times the fillrate and its not looking good.