In Europe, GT4 Prologue was as much as a greatest-hits title (half price).
But didn't have online.
I don't know about GT5 but $40 can easily be a fair price for a downloadable game that has decent single player and multiplayer.
In Europe, GT4 Prologue was as much as a greatest-hits title (half price).
That's expensive for a downloadable game IMO. At least there is a free demo.
Damage does add to the game experience I think. GT claims to be a realistic simulation game but what is realistic about being able to smash your Ferrari into a wall at 300kmph and not even scratch the paint? for me that just ruins the game. you could get away with that in the NFS2 days but ever since NFS4 had damage (and that was in 2000) im really botherd by race games that dont have damage.
Even if its not 100% accurate, which is impossible to begin with unless you want to rebuild every nut and bolt, crash every car in real to see what they can take etc, I'd rather have that than no damage at all.
PD should have option to turn damage on or off but not have different damage settings. Either on or off. When damage is on, when person crashes at 150mph the game should show spectacular crash, then say, "you are dead, the car is destroyed, thank you for choosing GT5" and permanently lock.
That actually would be amusing. Unfortunetly I'd be the jerk online trying to crash and kill other drivers
the engine sounds are still very bad.
I hope they will fix the sounds and make the cars sound like in the trailer of the prologue.
The record every car extensively so maybe how we want cars to sound isn't how they sound in real life
I know an Impreza that hasn't been tuned in the game does sound like a real one.