I have to say that that was my favourite part of the video, by a long shot. If it's realtime then it looks awesome, a mix of GT + PGR makes up for something unrepeated and singular.Nice, Best Motoring ... hopefully that kind of content is also available for other regions than Japan. I imported some of those DVDs myself, ironically partly because they use Tsubuka so often and I wanted to compare the times, driving lines and such with the GT4 version of that track.
The game looks very tight now, with the fixed shadows and the mirrors looking sharp. Awesome stuff, I'm *really* looking forward to this game.
I learnt an interesting bit a few days ago that you can see again today and is interesting: this version has a photomode but does not have photo locations. So when we earlier saw shots of a car on a terrace and were wondering about the relatively low poly count versus the very many photo textures being used, we were actually looking at a part of one of the tracks. So I'm guessing you can use a lot of the track, including maybe directly outside where you normally drive, for your photo mode shots.
Also, that means that in one of the movies above, we actually see a little bit of the new Daytona Beach track, and that looks very, very promising.
And in the first movie we see a little bit of driving through London ... That looks ... very nice ...
That's highly unlikely it's realtime, though. I was also impressed with Forza 2 when some of the first videos came out -- one of them featuring New York.
It looked stunning and the NY track graphics were above average by FM2 standards, but at the end of the day the graphics looked ghastly compared with the PGR3's version of New York. I wasn't dissapointed at all since I didn't have unreallistically high expectations taking into account the framerate is locked at 60 fps.
Anyways, technically speaking (sim aspects of the game aside), GT5 is probably the best thing that has ever graced the PS3.
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