ManuVlad3.0
Regular
Then would you mind, explaining this to the not so genious people that believe GT5 will look better than real life.
It wouldn't be the first time that the "genious" burned their tongues.
Then would you mind, explaining this to the not so genious people that believe GT5 will look better than real life.
Can you see any aliasing in those images?Then would you mind, explaining this to the not so genious people that believe GT5 will look better than real life.
Yeah that should be it. They are doing test driving, and photo capturing as well and then there is the physics application and handling.
But at the same time he said a "one man's work". Apparently there should be more people working on each car
Can you see any aliasing in those images?
i think all of them could be real-time, with exception to the Nissan Xanavi shots and maybe the last shot of the GTR concept car.
well, to me, those shots look like they're taken from a replay; GT 3, 4 and HD look identical in-game compared to the replays, but they add some motion blur effects in the replays. sure replays usually look more impressive, but thats because you're not just looking at a shot of the rear of the car (if you use that view) and if you use the in-car view, then it looks even less impressive. so my guess is yes, it will look at least comparable in-game to the shots posted earlier in this thread. PD can do some amazing things with PS hardware.Real-time but playable in real-time?
What AA would it take to get that type of fidelity. GT5 is at 1080p which would help. Or is it possible that the polly count is so high that you don't need a super high AA. Or am I talking complete rubish and its impossible to have all those smooth edges?
Is it possible that there is no "jaggies" due to some of the screens given out downsized to 720P?
Just wondering thanks!
Most of the images came in at 2160p, where you can spot plenty of 'realtime' rendering imperfections:Is it possible that there is no "jaggies" due to some of the screens given out downsized to 720P?
?? polygon count does not directly effect aliasing (or antialiasing).Or is it possible that the polly count is so high that you don't need a super high AA.
wait next genOr am I talking complete rubish and its impossible to have all those smooth edges?
What AA would it take to get that type of fidelity. GT5 is at 1080p which would help. Or is it possible that the polly count is so high that you don't need a super high AA. Or am I talking complete rubish and its impossible to have all those smooth edges?
Is it possible that there is no "jaggies" due to some of the screens given out downsized to 720P?
Just wondering thanks!
He knows that some of the images arent real time. He is just asking you to tell the others (not him) since he is annoyed by their high expectations and that guy's post with the GT vs Real life images
What AA would it take to get that type of fidelity. GT5 is at 1080p which would help. Or is it possible that the polly count is so high that you don't need a super high AA. Or am I talking complete rubish and its impossible to have all those smooth edges?
Is it possible that there is no "jaggies" due to some of the screens given out downsized to 720P?
Just wondering thanks!
Not at all. Im just amused by the biggest GT fanboys weren't even able to spot motion blur in GT:HD replay, AND the fact that when photomode pictures are shown in other games (PGR4), it gets called upon, however obvious humongous AA PRshots (trailer has 16+x AA aswell doesnt it? ) are called realtime in the GT thread. You also get flamed for calling big budget PS3 game screens for PR-shots.
PGR4 got some comments when it got obvious photomode images. But I ve also seen many times seen such images in PGR4 being marveled but none said anythingNot at all. Im just amused that the biggest GT fanboys weren't even able to spot motion blur in GT:HD replay, AND the fact that when photomode pictures are shown in other games (PGR4), it gets called upon, however obvious humongous AA PRshots (trailer has 16+x AA aswell doesnt it? ) are called realtime in the GT thread. You also get flamed for calling big budget PS3 game screens for PR-shots.
Im amused that people go out of their way to tell you that everything you see on the PS3 is real. When the reality is different.
I mean, when the biggest fans of the game, suddenly are so concentrated of telling you everything you see is realtime, that they are not able to mention obvious changes in the replay mode of a game vs gameplay, it starts getting amusing.
On a little sidenote next to all the tech talk, are there more people dissapointed about GT (and alot of other racers) only using real circuits? Racing around small tight mountain roads would be so much cooler. Thats what I loved in nfs2/3/4, those cool roads and not just the dead gray racetracks which really dont do the supercars any good.