The GT5 expectation thread (including preview titles)*

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this game is ridiculous, cant even play any of my games now without being distracted from enjoying the game by how bad the graphics now seem.
 
this game is ridiculous, cant even play any of my games now without being distracted from enjoying the game by how bad the graphics now seem.

which is why i never play the old classics anymore, after playing on a 360 on a HDTV for a while, everything else looks incredibly bad, so much that the gameplay doesn't matter as much anymore, if it's painful to look at, it's not fun anymore, no matter how fun it used to be

example: my friends and i used to spend countless hours playing Grand Turismo 2 on the Playstation, it was virtual heaven, graphics were amazing, gameplay was superb, etc......about a year or so ago after i got my HDTV and before i got my 360, i hooked up the old playstation to jam to some good ole GT2, and it nearly killed my eyes....there was no way i was going to put myself through looking at that crap.....graphics have alot to do with how enjoyable a game is, just as much as gameplay, finding the perfect balance is key
 
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exactly, people who say graphics dont matter must be blind. its amazing that theres actually people trying to make a case that gtr 2 for pc looks better than this game....its amazing how some people are so loyal to 1 platform as if they owe it something
 
which is why i never play the old classics anymore, after playing on a 360 on a HDTV for a while, everything else looks incredibly bad, so much that the gameplay doesn't matter as much anymore, if it's painful to look at, it's not fun anymore, no matter how fun it used to be

Off topic. This depends on the game though. I will still play Tetris, Ikaruga, Sudoku, Lode Runner, etc. ... They are timeless.
 
Off topic. This depends on the game though. I will still play Tetris, Ikaruga, Sudoku, Lode Runner, etc. ... They are timeless.

Yeah, I think it is a matter of what the game does. If graphics are an important aspect of the experience, liking racing games, then it ages more quickly. On the other hand games with stylized, clean graphics can seem nicer, longer.
 
cool pics mck

as for the replays online, can you actually download their "ghosts" to race against in your own game?

that was one of may favorite features on both PGR and RSC2 for Xbox 1. :D

you could actually try to keep up with a record pace and learn the line. :LOL:

anybody?

if not in this tech demo, perhaps it'll be in the final game? My favorite feature by far with integrated online racing games. i usually suck so it's a great way to get better. ;)
 
Huh? That's the same quality that's being displayed in that replay of the silver lancer and silver skyline. It's just a different car.

It's definitely a still from the pre-rendered intro because of the motion-blurred rims. (The realtime engine doesn't motion blur the wheels, which is a departure from GT3 and GT4.)

The fact that you're confusing pre-rendered with realtime goes to show that a single screenshot is a really lousy way to judge the sophistication of a graphics engine.
 
That's right. And there are jaggies too. It's just that the other aspects of the car rendering look really good.

I learned by watching other people's replays in first person mode. That way I can read their actual speed and timing at any point of the course. Looking from a third person view can be deceiving if you can't catch up (They may not look fast, or may be out of sight). The first person view also allows me to see the actual path the car take. It's quite a revelation sometimes.

The "delta" timing is also helpful as it shows the time difference between my best recent score and the current one.
 
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Do you still dont now what diminishing returns means:?: :oops: allow me to better show it to you.

GT2 for PS2
gt2_screen033.jpg

GT4

GTHD


There is a significant jump in all the gen but the one from PS2 to PS3 is smaller than the one from PS1 to PS2.

Anyway it is fantastic how good looking the game is.

PS: it would be nice a image from todays CG so we can compare all of them.

It is still awesome, every way you look at it. :oops:
Since GT5/HD is already so close to the real deal, our eyes have trouble distinguishing between real and artificial. The only thing that gives it away on a running video are the background and physics aspects, which still need some work.
BTW, did you do a visual comparison taking into account the differing resolution settings of each GT game ?
That could only be done using a common element, that is, 480i resolution for all of them.
 
It's definitely a still from the pre-rendered intro because of the motion-blurred rims. (The realtime engine doesn't motion blur the wheels, which is a departure from GT3 and GT4.)

The fact that you're confusing pre-rendered with realtime goes to show that a single screenshot is a really lousy way to judge the sophistication of a graphics engine.

Are you actually serious? If that is CG then it's pretty crappy CG. Look at the grass texture, it's horrible. It looks exactly like those replay videos of the Lancer and Skyline. If you want to equate crappy CG to the realtime replays then that is fine with me.
 
Are you actually serious? If that is CG then it's pretty crappy CG. Look at the grass texture, it's horrible. It looks exactly like those replay videos of the Lancer and Skyline. If you want to equate crappy CG to the realtime replays then that is fine with me.

I've already told you why it's pre-rendered. It's a pixel-perfect still from a segment of the intro that is pre-rendered. It's also in the GTHD release date teaser video that is floating around.

I'm not trying to equate anything to anything. You, OTOH, were trying to pass a (mostly diffusely-lit) pre-rendered image off as a GTHD realtime screenshot, presumably as an example of how crappy GTHD "really" is. I was just correcting you.
 
Are you actually serious? If that is CG then it's pretty crappy CG. Look at the grass texture, it's horrible. It looks exactly like those replay videos of the Lancer and Skyline. If you want to equate crappy CG to the realtime replays then that is fine with me.

The "CG" intro is the same as the realtime graphics +plus really good FSAA and +and better blur filters. All the textures and the car shading are the same

I think the term "CG" gives the wrong impression. We need a new term for this. Something like Bullshot - but for video.
 
The "CG" intro is the same as the realtime graphics +plus really good FSAA and +and better blur filters. All the textures and the car shading are the same

I think the term "CG" gives the wrong impression. We need a new term for this. Something like Bullshot - but for video.

So basically all of these GTHD screenshots are from the "prerendered" 30fps intro?
 
So basically all of these GTHD screenshots are from the "prerendered" 30fps intro?

Generally the in game shots ones are the ones with aliasing artifacts in them. The shots that look really clean and have zero aliasing are the pre rendered ones.

The problem is many people scale down they screencaptures they are taking so you end up with a degree of FSAA on the image after it was taken. Or they take photos of it with a camera then scale it down. Making it really hard to tell...

But honestly, if I take off my glasses off, and play the game in the living room at 1080p I can't really see any aliasing. Free Quincuix AA!

[size=-2]yes I realize Quincuix is not just a blur filter.[/size]
 
So basically all of these GTHD screenshots are from the "prerendered" 30fps intro?

No, most of the screenshots have been from the 30fps realtime replay. The 60fps in-game graphics don't look much different, aside from the DOF (you'd really have to be looking to notice anything else).

A very simple way to tell if a GTHD screenshot is from the realtime engine or from the pre-rendered bits of the intro (not all of it is pre-rendered) is to look at the wheels. The realtime engine does not motion-blur the wheels.
 
That still doesn't address the point I brought up. The pic I posted is "prerendered" according to you right? Well if it's prerendered and supposedly better looking than the realtime replays then how do you explain that pic looking so bad compared to all the other pics that someone keeps posting as evidence that it is such a huge jump from GT4? The pic I posted looks better than GT4 sure but I wouldn't say it's a huge jump. I 'd call it evidence of diminishing returns. It doesn't help when you take the crappiest GT4 shot you could find and compare it to some "prerendered" shot running at 30fps then claim it's a HUGE jump.
 
That still doesn't address the point I brought up. The pic I posted is "prerendered" according to you right? Well if it's prerendered and supposedly better looking than the realtime replays then how do you explain that pic looking so bad compared to all the other pics that someone keeps posting as evidence that it is such a huge jump from GT4? The pic I posted looks better than GT4 sure but I wouldn't say it's a huge jump. I 'd call it evidence of diminishing returns. It doesn't help when you take the crappiest GT4 shot you could find and compare it to some "prerendered" shot running at 30fps then claim it's a HUGE jump.

I think I addressed this point when I said that single screenshots are a really bad way of assessing the sophistication of a graphics engine. To elaborate, you're comparing a "drably" lit scene from a more advanced engine with a more "glamorously" lit scene from a simpler engine and claiming that the engines are thus not very different. An engine works with the lighting situation that it is given. Just like real life. You don't walk around on the streets exclaiming, "Look at the reflections and bloom on that car!", all the time do you?

If you must use screenshots, compare similarly lit and exposed scenes from both engines, glamor-shot for glamor-shot, as it were.
 
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