This looks like it's from the pre-rendered intro.
Huh? That's the same quality that's being displayed in that replay of the silver lancer and silver skyline. It's just a different car.
This looks like it's from the pre-rendered intro.
this game is ridiculous, cant even play any of my games now without being distracted from enjoying the game by how bad the graphics now seem.
which is why i never play the old classics anymore, after playing on a 360 on a HDTV for a while, everything else looks incredibly bad, so much that the gameplay doesn't matter as much anymore, if it's painful to look at, it's not fun anymore, no matter how fun it used to be
Off topic. This depends on the game though. I will still play Tetris, Ikaruga, Sudoku, Lode Runner, etc. ... They are timeless.
cool pics mck
as for the replays online, can you actually download their "ghosts" to race against in your own game?
that was one of may favorite features on both PGR and RSC2 for Xbox 1.
you could actually try to keep up with a record pace and learn the line.
Huh? That's the same quality that's being displayed in that replay of the silver lancer and silver skyline. It's just a different car.
anybody?
if not in this tech demo, perhaps it'll be in the final game? My favorite feature by far with integrated online racing games. i usually suck so it's a great way to get better.
Do you still dont now what diminishing returns means allow me to better show it to you.
GT2 for PS2
GT4
GTHD
There is a significant jump in all the gen but the one from PS2 to PS3 is smaller than the one from PS1 to PS2.
Anyway it is fantastic how good looking the game is.
PS: it would be nice a image from todays CG so we can compare all of them.
It's definitely a still from the pre-rendered intro because of the motion-blurred rims. (The realtime engine doesn't motion blur the wheels, which is a departure from GT3 and GT4.)
The fact that you're confusing pre-rendered with realtime goes to show that a single screenshot is a really lousy way to judge the sophistication of a graphics engine.
Are you actually serious? If that is CG then it's pretty crappy CG. Look at the grass texture, it's horrible. It looks exactly like those replay videos of the Lancer and Skyline. If you want to equate crappy CG to the realtime replays then that is fine with me.
Are you actually serious? If that is CG then it's pretty crappy CG. Look at the grass texture, it's horrible. It looks exactly like those replay videos of the Lancer and Skyline. If you want to equate crappy CG to the realtime replays then that is fine with me.
The "CG" intro is the same as the realtime graphics +plus really good FSAA and +and better blur filters. All the textures and the car shading are the same
I think the term "CG" gives the wrong impression. We need a new term for this. Something like Bullshot - but for video.
So basically all of these GTHD screenshots are from the "prerendered" 30fps intro?
So basically all of these GTHD screenshots are from the "prerendered" 30fps intro?
That still doesn't address the point I brought up. The pic I posted is "prerendered" according to you right? Well if it's prerendered and supposedly better looking than the realtime replays then how do you explain that pic looking so bad compared to all the other pics that someone keeps posting as evidence that it is such a huge jump from GT4? The pic I posted looks better than GT4 sure but I wouldn't say it's a huge jump. I 'd call it evidence of diminishing returns. It doesn't help when you take the crappiest GT4 shot you could find and compare it to some "prerendered" shot running at 30fps then claim it's a HUGE jump.