RenegadeRocks
Legend
I am running it at 1280X720, maxed out ! Check screenshots in the pc forum. The only current gen console game i can't run well on my pc is BF3. But thats maybe more due to it having a lot more bells and whistles on pc.
so your saying at 720p you can run with shadow quality high , ssao quality high , backdrop high , godray high , volumetric light high , draw distance maxed out ? cause my 6950 @ 6970 + can't do that at 1080p. I find it hard to believe that your getting that with a 4850 even with half the resolution.
it runs on an upgraded, Xbox One-tailored version of the engine that powered Fuse, the developer's underwhelming Xbox 360 debut. "The version of the engine Sunset is running will be optimized to get the most out of that console. We could show you, but we are waiting until the kick-ass meter hits 12 (out of 10... or maybe 5) first."
"Sunset Overdrive is and will be exclusive to the Xbox One," Salvitti told the creator of a petition for a PlayStation version. "Petitions will not change that. We have a partner in Microsoft, that we are happy with for this title. That doesn't mean we can't and won't work with other publishers (see Into the Nexus)."
It may surprise some of our longtime fans that we have partnered with Microsoft Studios to develop Sunset Overdrive exclusively for Xbox One. When we first began discussing this idea with Microsoft, we were initially hesitant to shift back into an exclusive arrangement.
"But as the Microsoft team began introducing us to the abilities and philosophies driving the development of Xbox One, we knew that Sunset Overdrive was a perfect fit. The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community.
"It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary.
Every Xbox One is going to be online. You have to be to get the installation update. What are people going to do? Disconnect their X1s after they do the update. Maybe 1% of users, but everyone else will just stay connected. MS was smart. They will achieve their always online goal by requiring the initial hookup.
I mentioned Ratchet months ago and they also say something about it. It's not a faulty logic that Ratchet will never run on a non PS console just like Sunset Overdrive isn't going to run on another console that isn't the Xbox One.http://www.oxm.co.uk/63422/insomnia...erdrive-ratchet-could-end-up-on-xbox-one-day/
Some news.
Much of that online only philosophy has been dropped, so they won't get the guaranteed connection any more. But of course, most next gen games are already online dependent in one form or another, on both consoles.
So, its the FUSE engine. So, like ND, they are also adding to the same engine, instead of writing a new one from scratch.
We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.
•According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.
•Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills. Insomniac has never made guns this powerful. You can take out five enemies with one shot. The guns in the game play completely different from each other.
•You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.
•Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”
•The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.
•The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
•Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.
•The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
•In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.
•Attack is the new defense and wall running is the new cover.
•Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.
•They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.
•Xbox One owners will be involved with the decisions that will shape the game post-release.
•The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”
•Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.