The auto-targeting seems to pinpoint enemies rather than objects. At one point, I was facing a highlighted box, and when I pushed the auto-target, it switched to the stormtrooper a few feet to one side.
I'll agree that the jump-attack needs some work. If you hit RT/R2 (your Force button) right as you hit the Attack button, he'll do a slam attack, which is good for taking out groups of enemies. The problem is that it doesn't always work. Sometimes it'll work great, and other times, it seems to miss the Force bit and he'll sit there in the air waving his lightsaber at nothing. Might be a timing thing.. if so, I haven't figured out what exactly it's looking for.
The instantly-disappearing enemies and objects is disappointing. I'm guessing it's there to lighten the load on the physics engine. But you miss some good stuff that way. At one point, when you Force your way through one of the blast doors, it shatters a huge amount of glass from something on the other side. But by the time you walk through the door, it's gone. DMM was one of the things I really wanted to play with, but it's effects (in the case of glass) disappear too fast to enjoy.
I kind of like the cinematic camera, where it switches to follow an enemy flying through the air when you do something awful to them. At one point, it even followed a droid that I threw out of the window. It's neat to throw stuff out of the window, and watch the decompression for a few seconds. Your clothing whips around in the wind (cleverly pointed at the exit, rather than waving around randomly, kudos for that), and objects near the window (including droids, and I'm assuming enemies as well) get sucked out into space before the bulkheads close.
The graphics were about what I expected. I think they look a bit bland in this level because it's the classic spaceship-corridors environment. But there's a lot of little stuff going on if you look closely. Most of the walls are DMM, and can be bent and deformed if you Force-push them or throw something at them. The floor has some of the best reflection effects I've seen on a console, and you even kick up little puffs of dust as you walk around.
Comparing the two consoles graphically, I think I'm leaning towards the PS3. The X360 seems a lot softer, almost blurry. The PS3 is sharper and clearer, but the jaggies are more noticeable. That could be the X360's upscaler at work, since it's bumping it up internally to 1080p, while the PS3 is spitting out 720p and my TV is doing the scaling. From a gameplay standpoint, I personally prefer the PS3 controller for this type of third-person action/adventure game. So at the moment, that's the version I'm likely to pick up.
All in all, I really enjoyed it. I don't think I'll ever tire of the sound of stormtroopers screaming in vain in 5.1 surround as I casually toss them behind me like a sack of garbage.
My only gripe is the Force meter. For a game called "Force Unleashed", I'm almost surprised they had a Force meter at all. Yes, it replenishes quickly, but it seems to give out right when I'm feeling like a supreme badass.