This demo feels so unpolished, haphazardly designed. It's like the interviews said, they thought it'd be cool to make a wookie game - but got shot down so they tried to make something with all the right ingredients. They just don't know how to mix them properly.
...
You have no long range weapons. At all.
Almost every battle in the demo is long range.
Enemies have huge range and high accuracy, yet are idiots.
Some enemies have ultra-rapid fire guns.
You slow down or stop when hit.
You can't move and block.
You move extra slow when attacking. (?!?!)
To target someone, you need to *run directly at them* (seriously, ?!) and be unrealistically close.
You can't strafe (easily). The lock-on button is hopelessly uncomfortable to hold.
Enemies repeatadly fall to the ground like they are dead. Only to get back up later to shoot you in the back.
etc
...
How did someone designing this game not see the problems here?
It ended up that I'd jump-dash to get to enemies. It looked utterly retarded, but seemed to be the only realistic way to avoid getting hit. It was made worse by the fact swinging the sabre while in the air made you pause and hover, mid air. So you'd be frantically swinging away, while floating above the enemy you are trying to attack. It's just laughable.
I'm also very concerned where the long term depth is going to come from? Combos?
How are you suppose to beat that Walker?
After getting horribly horribly frustrated, I got as far away from it and threw boxes at it (why is throwing boxes so hard?! - even the 'cool' warp effect which just makes targeting harder...).
After throwing every box I had, except the one stopping it's perfectly aimed ultra-lasers, I then ran towards it. When I got close to it a 2-button quicktime event came up on screen, after which you suddenly cut the walker COMPLETELY IN HALF. (This when normal storm troopers take two swings of your sabre...)
The fact the game has been toned down for a Teen rating is the final nail for me.
Utterly disappointed. I *really* wanted this game to be good.
It's amazing how many basic gameplay design choices jedi knight got
so right are so badly wrong here.