Johnny Awesome
Veteran
It's not going to shock me if we end up at 24 GB next gen. 32 GB might be too costly.
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Just like on PC, where you both have games running on integrated graphics and 3 slot GPU's. If developers receive PS6 devkits and they have to make both portable and home console versions, they will scale the game down to the weaker console, just like with Series S.I just don't see how you pull off a native dual tier platform with a 15W device unless the main console is significantly weaker than normal. Either that or it's basically "native" for PS5 and below, streaming for PS6.
It isn't just like the Series S|X though. The gap is even larger.Just like on PC, where you both have games running on integrated graphics and 3 slot GPU's. If developers receive PS6 devkits and they have to make both portable and home console versions, they will scale the game down to the weaker console, just like with Series S.
Most games are playable on a Steam Deck. As long as the CPU is decent and they don't skimp too much on memory (so at least as much as a PS5) games will run without too many problems. Switch 2 is now probably the base for development, and it's not exactly fast.It isn't just like the Series S|X though. The gap is even larger.
Yes even when you factor in current temporary economic headwinds it doesnt make sense to produce a PS6 with less than 32GB of memory. You're comparing it to a 4060 working on current gen requirements for a game primarily designed for the 8th gen. For a 10th gen system thats supposed to last until the cross gen period of the 11th gen, you cant base it off 8th/9th gen performance. It would be more financially sound if they invest the appropriate technologies to justify consumers buying such a system.
Here you got a RTX 4060 8GB doing path tracing in Cyberpunk at good resolutions and playable framerates. You don't need a 5090 to reach a generational leap in graphics. Even a 4070 super 12GB can do that compared to a PS5.
Today they increased the price of the PS5 in Europe, Australia and New Zealand for the third time. This is the economic environment that we are living. A PS6 will get what it needs, and not a transistor more to reach a price that's acceptable.
I guess we'll see. In like 3 yearsYes even when you factor in current temporary economic headwinds it doesnt make sense to produce a PS6 with less than 32GB of memory. You're comparing it to a 4060 working on current gen requirements for a game primarily designed for the 8th gen. For a 10th gen system thats supposed to last until the cross gen period of the 11th gen, you cant base it off 8th/9th gen performance. It would be more financially sound if they invest the appropriate technologies to justify consumers buying such a system.
Sony will not leave retail space just to Nintendo. Physical will continue to exist, maybe in a cost optimized way, like with Nintendo game cards.A move to digital-only with no physical media whatsoever for both portable and standard PS6 is far more likely, with the standard PS6 being compatible with the PS5's detachable disc drive.
discs?? on a portable device? hmmNow that I think about it modern storage has solved the problem of disc based Games on a portable. The PSP was ahead of its time with the UMD format but the downsides were the bulk and the battery life drain of spinning a disc drive to load games from.
The new PS6 portable format should be a plain disc the size of PSP discs with no enclosure. This discs can contain the game or a Switch 2 like "Key Disc" that let's you download the game. Discs are much cheaper to manufacture. Won't add bulk to the Portable due to no enclosure. And won't harm battery life because the system just needs to read the Key when launching the game. The rest is pulled from storage.
They already did it with the PSP. It was just over engineered IMO. Make the bare discs with keys just like Switch's Key Card system. They gain retail sales plus it's cheaper to manufacture compared to Switch games.discs?? on a portable device? hmm
You could be onto something just not sure its technically in vogue especially on a portable device. In such a case you dont even need to a disc if its just a key, it could be a digital key otherwise discs dont provide the disk throughput needed for modern games. You need some sort of flash storage like microSD cards for additional storageThey already did it with the PSP. It was just over engineered IMO. Make the bare discs with keys just like Switch's Key Card system. They gain retail sales plus it's cheaper to manufacture compared to Switch games.
A 100GB SD card, even a slow one, is probably more costly than a 100GB blue ray disc. Not much would change.Blimey, I had no idea 100GB BR's were so expensive. Wouldn't cheap SD cards maybe be the move? And just copy to internal NVME like the PS5 does? Or even flash memory in a USB-C thumb drive?
What do you mean by "distribution system"? So in your hypothetical you get a "card" that you swipe on the console and it verifies the game and starts the download?You can go cheaper and simpler than a game card with a code by using something like 'chip-and-pin', the kind of chips used in credit or gift cards. But that's a dumb solution and if the intention is to have resellable, downloadable games, it should just be integrated into the distribution system. This is creating a solution for in essence a man-made problem.