Sony Playstation Meeting September 7 2016 [PS4 Slim, PS4 Pro, Rumors, Speculations, and News]

Discussion in 'Console Industry' started by BRiT, Aug 12, 2016.

  1. MrFox

    MrFox Deludedly Fantastic
    Legend

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    The maximum physical bitrate of 1.4a supports 4K/30fps in 8 bits, but only 24fps in 10bits which is required for HDR. Maybe it's possible as long as they are stuck at 24fps.

    But it doesn't matter, without HDCP 2.2, no content provider will allow 4K. Case closed. I seriously doubt it's possible to implement the new crypto by a firmware update, no matter how flexible their display controller is, these things are secure by virtue of full hardware implementation.
     
    BRiT likes this.
  2. turkey

    Veteran

    Joined:
    Oct 21, 2014
    Messages:
    1,112
    Likes Received:
    883
    Location:
    London
    I should clarify I meant physically possible as per the 4k stream decode being possible but unlikely.

    I cannot see Netflix content providers being happy, but perhaps 40million installed units may allow them to look away.

    Microsoft managed it on 360 but I don't expect Sony to attempt it.
     
  3. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    4,024
    Likes Received:
    2,851
    Here's the link to the original statement. Apparently it *could* do Netflix 4K @ 24fps and 15Mbps in software. The point about the system working flat-out to do it and that not being desirable stands, though.

    http://www.reduser.net/forum/showth...-Xbox-One-S-(4K-Video-Capable-Xbox-One)/page2

    Edit: More

    http://www.reduser.net/forum/showthread.php?129063-Weapon-FPGA&p=1480254&viewfull=1#post1480254

    Edit: And yet one more. 4K Netflix almost happened for OG XBOne, but got cancelled due to layoffs.

    http://www.reduser.net/forum/showth...le-Xbox-One)&p=1636269&viewfull=1#post1636269
     
    #1183 mrcorbo, Sep 27, 2016
    Last edited: Sep 27, 2016
    Metal_Spirit and BRiT like this.
  4. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,251
    Likes Received:
    4,469
    Location:
    Finland
    Yes, that's what I meant. Not sure where the resolution/Hz limit is exactly with HDR on pre-2.0(b) HDMI, but HDR does require extra bandwidth over SDR so I'm quite sure it's under 4Kp30. Then there's the small detail of HDMI 1.4 not supporting HDR officially, but I doubt that would stop anyone from pushing it through anyway.
     
  5. mpg1

    Veteran

    Joined:
    Mar 5, 2015
    Messages:
    2,250
    Likes Received:
    1,996
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,251
    Likes Received:
    4,469
    Location:
    Finland
    Sure it could - but at what settings?
    At Ultra settings, except for godrays and shadows which are set to "high", only Fury X, GTX 980 Ti, GTX Titan X and GTX 1080 reach over 30 FPS (probably GTX 1070 and the new Titan X too but they're not in the same review)
    http://www.guru3d.com/articles-pages/nvidia-geforce-gtx-1080-review,19.html
     
  7. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,452
    Likes Received:
    10,357
    Was that ever in question? Checkerboard rendering is native rendering after all. Unless people somehow considered the last Rainbow Siege as not natively rendered, and I haven't seen anyone anywhere making that claim .

    Regards,
    SB
     
  8. Jay

    Jay
    Veteran

    Joined:
    Aug 3, 2013
    Messages:
    4,038
    Likes Received:
    3,441
    What makes Rainbow Seige native, but not Quantum Break?
    Curious what defines native in this regards if one is and the other isn't.
    For me personally neither is native.
     
    egoless and RootKit like this.
  9. mpg1

    Veteran

    Joined:
    Mar 5, 2015
    Messages:
    2,250
    Likes Received:
    1,996
    #1189 mpg1, Oct 6, 2016
    Last edited: Oct 6, 2016
    RootKit likes this.
  10. Globalisateur

    Globalisateur Globby
    Veteran Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,592
    Likes Received:
    3,412
    Location:
    France
    I believe the word they are all looking for is: "up-rendered".

    But they lack courage and don't use it. Why. :razz:
     
    RootKit and TheAlSpark like this.
  11. MrFox

    MrFox Deludedly Fantastic
    Legend

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    The truth is actually "I could tell you but Cerny would kill me" which wouldn't be very good PR.
     
  12. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,452
    Likes Received:
    10,357
    I personally would consider Quantum Break as native when not in motion and the reconstructed image is actually the native resolution, but non-native when in motion when the reconstruction isn't really in play.

    After all, what do you call something when not all elements in a frame are "native" resolution (like many games using half res assets for certain things, as an example) but the final frame is "native" resolution? I'd consider that as similar to many reconstruction techniques that result in a final frame that is "native" resolution.

    But that does bring up an interesting view in that since there is no "official" definition of what constitutes "native" that it's going to be defined by each individual. That's going to make PR potentially interesting in the future if say 2 developers use the same technique but one calls it native while the other calls it something else.

    Things get even muddier if a "native" resolution game ends up with less detailed and muddier graphics than a game that uses some form of reconstruction (like the checkerboard rendering). What then does using "native" resolution even mean?

    I guess in the end, I find it amusing that so many people are hung up on something being a native resolution of X versus something else that results in a frame at the native resolution of X as if that somehow means that it always results in inferior quality.

    Regards,
    SB
     
    milk likes this.
  13. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,107
    Likes Received:
    16,899
    Location:
    Under my bridge
    There's always been a de facto definition for 'native' to mean 'opaque geometry', as the resolution was determined by counting the steps on the geometry edges. Everything else could be lower resolution without complaint. Checkerboard rendering is half-sampled native res, I guess. The pixels sampled and drawn are at native resolution, but only half are produced this way, and the other half are reconstructed. This is fundamentally different from a conventional upscale where every pixel is non-native and interpolated from more than one pixel value.

    Checkerboard is thus...er...50% native.
     
    RootKit likes this.
  14. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend

    Joined:
    Oct 14, 2008
    Messages:
    10,495
    Likes Received:
    3,205
    speculation: PS4 VR or PS4 Ultimate or PS4 Professional Premium with PlayStation VR Processing Unit Built-in That Supports HDR will be the next revision of PS4 Pro.
     
  15. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,980
    Likes Received:
    4,104
    Native resolution is an old fashioned concept. What I wanna know is if the pixels are fully unconpressed.
     
    RobertR1 and orangpelupa like this.
  16. JPT

    JPT
    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    2,507
    Likes Received:
    944
    Location:
    Oslo, Norway
    That would be super PR, if you believe any PR is good PR. I mean Sony kills developer for releasing info on upscale rendering technique before Sony releases the info. Also it would mean, that people would have more respect for Sony Ninja Assassins..... :p
     
  17. mpg1

    Veteran

    Joined:
    Mar 5, 2015
    Messages:
    2,250
    Likes Received:
    1,996
    Pretty sure "native resolution" is refers more to the display. Basically a 1080p TV has a native resolution of 1920x1080...

    So if we are talking about console games on most TV's they would have to be either rendered at 1920x1080 or 3840x2160 to even be considered "native."
     
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,107
    Likes Received:
    16,899
    Location:
    Under my bridge
    What does 'rendered at' mean? ;)
     
    BRiT and milk like this.
  19. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,551
    Likes Received:
    24,483
    Rendered at meaning scan out to TV. :twisted:
     
  20. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,957
    Likes Received:
    2,334
    Yeah, I look forward to a reality where every dev under the sun claims their games render at 4K natively yet produce varying levels of artifacting due to some underlying reconstruction technique. I guess we are going to have invent a new term for what we now call "native" when comparing their tech to a gold standard. Maybe "true" 4K.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...