Some (misinformed) people considered Killzone Shadow Fall interlaced rendering equal to 960x1080. Checkerboarding is an improved version of interlacing. Interlace pattern only differs. Both techniques render 50% of pixels per frame, reproject last frame to fill the gaps and interpolate occluded pixels.Was that ever in question? Checkerboard rendering is native rendering after all. Unless people somehow considered the last Rainbow Siege as not natively rendered, and I haven't seen anyone anywhere making that claim .
But nobody questions whether 1080p Blu-ray movies are native or not. But modern video compression codecs reproject up to 90% of previous frame pixels. It's a waste to store or calculate a pixel again if it hasn't notably changed since the last frame.
We will see similar techniques in games as well. Calculate variable amount of new data per frame and not use evenly spaced sampling grids. Place new samples where it counts the most.
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