DF hands on. Looks pretty good.
I already can't see the difference between 720p vs 1080p on my 40" TV in my normal seating distance. Ok, maybe if there is an obivous long aliased edge/line I can kinda see the aliasing. 1080p without AA is perfectly good for me. So 4K is really pointless for me. Having said that, I do see the need for more than 1080p on my PC monitor.
Anyway, if I have to chose between 1080p60, 1080p30 with nicer image, and 4K (or 1080p downsampled from 4K), the last option is definitely a no. 60 vs 30 will depend on the type of game.
What I really want is HDR! That is definitely a game changer more than increasing the resolution. I just hope there'll be a 1080p display with HDR because I don't need a higher resolution than that. Now we know that the old PS4 can be patched for HDR support, I really hope someone will make a 1080p HDR display. What will likely happen tho is HDR will be limited for high end 4K display and they will never produce 1080p HDR display, so to enjoy HDR content you'll need to buy 4K display even if the content (in this case, a PS4) can only output 1080p.
Also according to DF article that there is more custom stuff on the Pro other than the checkerboard upscaler, which will be revealed in the upcoming weeks.
As for the reveal itself, it is really underwhelming for me, considering the focus on 4K and HDR, both which I can't perceive on any of my display.
Mark Cerny voice tho... so soothing...
I already can't see the difference between 720p vs 1080p on my 40" TV in my normal seating distance. Ok, maybe if there is an obivous long aliased edge/line I can kinda see the aliasing. 1080p without AA is perfectly good for me. So 4K is really pointless for me. Having said that, I do see the need for more than 1080p on my PC monitor.
Why?Not 100% sure how the PS4 Pro "checkerboard" method works yet, but the Rainbow Six Siege method is likely more complicated and likely of higher quality.
there are two mainstream techs,Unless you're projector or tv are advertised as HDR10, you're not going to be able to display HDR. Not sure what the limitation would be for projectors. I don't know how they control pixel luminescence anyway.
Pretty much this. I have an old 720p projector I'm occasionally using to watch a movie using the PS4 as a source. It accepts 1080i signals as well, but the image quality is considerably better at its native 720p resolution. As a result I always go to the console's display settings to uncheck 1080i/p prior to watching a film. Last time I did that I forgot to re-check the 1080p box under the console's display settings and then played a good 20 hours of Deus Ex on my 50 inch tv without really noticing it. It's not that I cannot spot the difference either, but resolution really does reach a point of diminuishing returns awfully early. As far as I'm concerned, 4K tvs at anything but truly gargantuan sizes are the equivalent to 24 bit High-Res audio. It's a big-ass number that's easily marketable yet utterly pointless.
PS4 Pro has 2.25x speed up over the previously fastest console, if that's not worth it, then 1.5x of scorpio over PS4 Pro should be even less noticeable in games. To make up for the 4x resolution, keeping the same per pixel quality, we'd actually need 7.2TFlops (considering everything scales perfectly linear)specs so low compared to Scorpio with suposed 6+ Tflops.
had a 720p before, when I got the 1080p, I've switched my PS3 to 1080 ofc. But to my surprise, games started to look noticeably worse (if they had 1080p support). In particular Gran Turismo had less anti aliasing (it looked like 2x instead of 4x in 720p), due to higher pixel frequency things started to alias in the distance (especially fences) and on top, with some more cars, it wasn't stable 60Hz anymore. Hence for PS3, I've used 1080p for movies, but 720p for games.Pretty much this. I have an old 720p projector I'm occasionally using to watch a movie using the PS4 as a source. It accepts 1080i signals as well, but the image quality is considerably better at its native 720p resolution.
For GT5 there is a 720p 4xMSAA mode and a 1280x1080 + quincunx mode. The latter being a huge step down in image quality (and still not native on a 1080p screen) so it's a very special case (mostly they wanted the marketable letters 1080p written down on the box...).had a 720p before, when I got the 1080p, I've switched my PS3 to 1080 ofc. But to my surprise, games started to look noticeably worse (if they had 1080p support). In particular Gran Turismo had less anti aliasing (it looked like 2x instead of 4x in 720p), due to higher pixel frequency things started to alias in the distance (especially fences) and on top, with some more cars, it wasn't stable 60Hz anymore. Hence for PS3, I've used 1080p for movies, but 720p for games.
I expect games in 4k gonna look a step worse, it's just natural that you should see high frequency more. it's just hard to sell to customers, Ryse in 900p was already drama, although it was to improve image quality.
A USB port in the back, at last. I like putting my camera in front while I am inserting my big hard drive in the back.
Only in flops. Scorpio is improved in every other area, so Scorpio to 4Pro improvement will be more than 4Pro to PS4. However, diminishing returns means it might not be very perceptible subjectively.PS4 Pro has 2.25x speed up over the previously fastest console, if that's not worth it, then 1.5x of scorpio over PS4 Pro should be even less noticeable in games.
It's annoying how most are hating on 4k. Has anyone even experienced it in a environment where it's strengths are available? Yes you need a big screen and need to be close to it, If you can't do that stop whining about it. You need to dedicate a place for it or in the future use VR with it to even understand what the resolution is about, amazing details and clarity, sorry but that's just the way it is. If you can and still think it's not worth it, fair enough... I can easily see the difference in my setup in Witcher 3 compared to 1440P and will not lower the resolution unless the framerate drops to 20.
Rainbow Six Siege was the first game to ship with the checkerboard rendering technique. (...)
there are two mainstream techs,
-LCD which has pretty much the same limitations as displays
-DLP which works with color-wheels and micro mirrors. These have a wide gamut (IMO that's the most interesting part of HDR), and these micro mirrors are apparently already easy enough to control at 10bits.
haven't seen any projector that is advertised as HDR yet. Anyone seen some?