PS4 Pro has 2.25x speed up over the previously fastest console, if that's not worth it, then 1.5x of scorpio over PS4 Pro should be even less noticeable in games. To make up for the 4x resolution, keeping the same per pixel quality, we'd actually need 7.2TFlops (considering everything scales perfectly linear)
Maybe you're right, but note that Microsoft might use the same features , same techniques the 4x4 checkerboard,Temporal etc + hardware dedicated for upscale and still have almost 2 extra TFLOPS for more shaders effects, tessellation, folliage etc.
I have the impression we all discussed this before, but still should be noted that Scorpio (if scale linearly*) will reach about 4+ time more power than the xbox one OG and something like 3.3 * more than ps4OG and this might bring some impact if some games have focus on 1080P /30fps "ultra" like new Tomb Raider.
I'm really appreciate the evolution going to 4k and all its attractive( 4*1080P,HDR,more deep colours etc) and I want one, but I've impression is big a risky,It's a gamble that Sony and Microsoft are playing and I have talked about 1080/30fps "ultra / high" whateaver,because IMO,I don't believe in the relevance of flat panels market 4k growt for at least 2 years.
For xbox one OG consumers scorpio is a much more interesting choice than ps4pro for Sony users. For all consumers It might be more interesting if "ps4 pro+" coming in 2017 ( march?) with 5/5.5Tflops for 3 times more performance than the ps4 OG and still approach the scorpio power.
* Im unfortunately not finding the article here, but it seems for current games that is not necessarily required 4x more power processing 1080P to achieve 4k,maybe developers can help us here.