OMG that means...Bobbler said:It's all code! Brown Sauce = RSX. Ketchup = GTX. Obviously.
...Edge is the new insider, RSX = GTX in disguise!Edge said:Lots of Ketchup and brown food coloring.
Very very slowly.nAo said:DeanA: how do they prepare brown sauce?
Michiel said:1. Actually, the EE on the PS2 had vector units we *had* to use for graphics, with Cell you can write to the RSX from any part of Cell, but you don't have to. It's more of an option, so that's cool, it makes it easier. /../
3. We'll sure be maxing out the RSX and be pushing a number of SPU's in succession, but it all depends a bit. Sorry, have to be a bit vague there.
2. There's always wishes, where would we be if we were satisfied.. But no, nothing that springs to mind immediately that's lacking. Of course, MORE and FASTER always sounds good to me.
Straws said:About those dev kits. Well. We've made a pretty good PS2 game, a PS3 game is in the works for some time now, and we're a Sony first party. Do the math
dubyateeeff said:I dont think that Michiel is even close to hinting the existance of RSX. Someone saying RSX is cool doesnt mean it exists. Also he says he isnt even close to breaking any NDAs.
All he is saying is that they will push RSX, not anything about whether they have it or not. Assuming he means they have RSX and will max it out is just wrong since he hasnt said anything of the kind before (as far back as I read anyway). Also he is informing us about the PS3 architecture, which we already knew of, in which he mentions RSX.
But this is _teh_ confirmation that PS3 doesnt have enough RAM and is too slow. (<-- sarcasm over there)
I just think some of you are grasping for straws.
Math: first party developers + doing a ps3 game = they have a ps3 dev kit
Had they just been a first party developer not developing a ps3 game they wouldnt have had ps3 dev kits.
Cheers!
ROG27 said:Key words being : PS3 Reference Tool....whether they changed what was going into the refernce tool...I don't know (or whether or not there are a number of iterations of the reference tool)
Huh?! Hints? What hints? That meat pie is best served with brown sauce? All we have in that department is a guy who's friend has a large grey PS3 kit, only he doesn't know his friend got it before December or not, so it could just be the SDK prior to the Reference Tool. There's absolute no actually info for or against on the existence of a slimline rackmount SDK.Joe DeFuria said:Based on all the hints being dropped in this thread, there certainly is not a "slim, shiny rack-mount" type kit available
DeanA said:I call shenanigans. The quote above is like saying a meat pie from Old Trafford is 'something like a fine steak dinner'.
DeanA said:Infact, comparing even the current crop of CEB-20x0 units against a rackmount is something only Stevie Wonder could do with a straight face.
Joe DeFuria said:*Whew* For a second there I though you were going to say "horny..." :smile:
ROG27 said:...is Sony fabbing the RSX in their own plants or are NVidia fabbing it in their plants? Are either of the 2 currently using a 90nm process? And I mean CURRENTLY as in right this moment.
Another thing...PS3 reference tools may not yet have been distributed externally ... could Sony internal dev teams be the guinea pigs until production of the SKDs kicks up and kinks worked out? Is this not a reasonable assumption?
ROG27 said:...is Sony fabbing the RSX in their own plants or are NVidia fabbing it in their plants? Are either of the 2 currently using a 90nm process? And I mean CURRENTLY as in right this moment.
Another thing...PS3 reference tools may not yet have been distributed externally ... could Sony internal dev teams be the guinea pigs until production of the SKDs kicks up and kinks worked out? Is this not a reasonable assumption?
ROG27 said:...is Sony fabbing the RSX in their own plants or are NVidia fabbing it in their plants? Are either of the 2 currently using a 90nm process? And I mean CURRENTLY as in right this moment.
Another thing...PS3 reference tools may not yet have been distributed externally ... could Sony internal dev teams be the guinea pigs until production of the SKDs kicks up and kinks worked out? Is this not a reasonable assumption?