I think your statement is hyperbole.
Prove me wrong? We can compare clips for clips.. Both have compression artifacts.. but be my guess.
Just Cause 3 doesn't have deforming rice bags, there.
But in all seriousness, both of them use Havok: http://www.dualshockers.com/2015/07...alo-5-fallout-4-and-more-will-use-havok-tech/
Similarities between the two will obviously arise. The thing we don't know yet is if the final code will have to suffer for it in terms of performance, as well as how extensively will physics be used in either game. Uncharted being linear might have large physics based puzzles that Just Cause can never have due to its open world nature, JC3 will most probably have more destruction and more things to explode because... That's Just Cause. I think it's better to wait for the games to come out before saying things like "JC3 has all the physics" or vice versa.
Prove me wrong?
Prove me wrong? We can compare clips for clips.. Both have compression artifacts.. but be my guess.
I don't think JC3 looks that bad
I think your statement is hyperbole.
First second of the clip: legs of the main character clip one into another.
I don't think I want to discuss it, actually. JC3 graphics looks like PS3 game. The lighting is really, really bad.
It looks visually in the same ball park as UC4 to me.
Sorry, I have to really disagree with you here. I know, subjective opinion and so on and everyone has its own personally opinion, but this really makes me scratching my head:
If an open world game such as JC3 is visually(!) in the same ballpark as a level based game like UC4, then you are indirectly stating that the UC4 devs are much less capable in comparison...and this does not do ND justice imo and is unfair. Furthermore, it just is not true.
They might be technically in the same ball park, but imo certainly not visually (just look at the running animation, just look at that).
Depends on what you're assessing as "visual". Should being able to see a whole island that you can go around and above, seamlessly, full of things that can react visually, be considered as part of the games visuals?
If the whole map is viewable, doesn't that count for something? Hypothetical example - which game has better visuals : one with photorealistic rendering of a jungle that only renders one bush or tree at a time, or a simpler game that renders all the jungle in lush density even if with simple geometry? Being able to render the whole is part of the technical requirements of the engine, and an engine that can scale more and show more needs technical accomplishment to do that well.
Another example of what i am talking about is Ori and the Blind Forest. A visually stunning game imo.
Depends on what you're assessing as "visual". Should being able to see a whole island that you can go around and above, seamlessly, full of things that can react visually, be considered as part of the games visuals?