Rendering techniques are tools to be used in order to create a world for the player to be immersed in, the hard part is balancing all that to achieve something visually coherent while at the same time keep the performance in check. Even if you are using the most impressive rendering techniques, if you get one thing wrong then your world collapses. I will bring up AC:Unity once again, one of the most impressive looking games at its high points, there were times when i would just stop and wander at the little details, the combination of every element to make the game look right , examples:
It really looks impressive doesn't it? But then, i had to move, sometimes run, and there, my immersion is gone. NPCs clipping into each other, some decided to turn into ghosts and walk through buildings, others decided they were spider-man and they walked in ways they shouldn't be able to, when i was walking past a huge crowd i could see people changing hairstyles and body types in ways i couldn't explain. And then comes the performance issues, which thankfully i never experienced first hand as i only played the PC version on a high-end PC, which is another layer on top of all the NPC shenanigans. In the end, i can't possibly bring myself to call AC:Unity one of the best games visually, no matter how impressed i was at times, because it's not coherent, the highs and the lows are worlds apart.
It really looks impressive doesn't it? But then, i had to move, sometimes run, and there, my immersion is gone. NPCs clipping into each other, some decided to turn into ghosts and walk through buildings, others decided they were spider-man and they walked in ways they shouldn't be able to, when i was walking past a huge crowd i could see people changing hairstyles and body types in ways i couldn't explain. And then comes the performance issues, which thankfully i never experienced first hand as i only played the PC version on a high-end PC, which is another layer on top of all the NPC shenanigans. In the end, i can't possibly bring myself to call AC:Unity one of the best games visually, no matter how impressed i was at times, because it's not coherent, the highs and the lows are worlds apart.