Which console is running the gameplay video? It looks really good.
I'm tipping a year after console release for the pc version and then a remastered version for next gen consoles at 2020 if only to recapitalize . Also it's the PS4 Pro version as stated in the description.stunning vistas, can't wait to find the secret horse breeds of the game, it was so fun in the original. I hope the PC version comes out at launch date -it'd be fine if it comes out later too, but a PC version is a must, imo-. I heard rumours that there isn't going to be a PC version, but those rumours seemed shady to say the least.
Which console is running the gameplay video? It looks really good.
Nar not quite. Character models in RDR2 look decent at best, the world isn't as busy nor is the lighting as complex. Cyberpunk to me is clearly a cut above. I'd say it's about Horizon ZD level maybe a bit less which is a tremendous achievement for a third party game. However the eventual PC version could be a different beast altogether.To me this looks more impressive than Cyberpunk
Love the SSMS look of the fog and smoke. Hopefully other devs will take notice and apply the technique to their games."Captured entirely from in-game footage on the PlayStation®4 Pro, watch this introduction to Red Dead Redemption 2's gameplay in 4K."
Nar not quite. Character models in RDR2 look decent at best, the world isn't as busy nor is the lighting as complex. Cyberpunk to me is clearly a cut above. I'd say it's about Horizon ZD level maybe a bit less which is a tremendous achievement for a third party game. However the eventual PC version could be a different beast altogether.
Visually, but if you watch NPCs in Witcher 3, Assassin's Creed or any other open world game you can name, they have way less variation of behaviours, animations and characterises of GTA V. Bethesda were on the right track with Skyrim, where NPCs have jobs and routines and which the radiant AI is supposed to improvise on but it falls apart pretty quickly in reality. Scale is one thing Rockstar do well and they've gradually improving the smoke and mirrors but hiding how shallow it really is. Go back to GTA III-era games (PS2) and you'll see peds and cars going in circles and generally be kind of aimless.Cyberpunk to me is clearly a cut above. I'd say it's about Horizon ZD level maybe a bit less which is a tremendous achievement for a third party game. However the eventual PC version could be a different beast altogether.
Origins begs to differ slightly ..far from perfect but not bad either even if it's just a façade..Visually, but if you watch NPCs in Witcher 3, Assassin's Creed or any other open world game you can name, they have way less variation of behaviours, animations and characterises of GTA V. Bethesda were on the right track with Skyrim, where NPCs have jobs and routines and which the radiant AI is supposed to improvise on but it falls apart pretty quickly in reality. Scale is one thing Rockstar do well and they've gradually improving the smoke and mirrors but hiding how shallow it really is. Go back to GTA III-era games (PS2) and you'll see peds and cars going in circles and generally be kind of aimless.
We call this the "Forza filter" aim for photorealism but f.,.sh.t up with punchy colors and contrast..Yeah their lighting looks more "punchy" than natural, but the end result is extremely aesthetically pleasing and interesting looking to me. More so than most other games.
It may be so, but unlike Forza, the scene still looks very whole in the end and coherent. Nothing sticks out. Something they had already managed on PS360 GTAV, surprisingly. Not so much in old forzas. But admitedly, I can't say much of the more recent ones which I didn't play, except for the Horizon one in Australia, which is actually very coherent visually, but also not so punchy...We call this the "Forza filter" aim for photorealism but f.,.sh.t up with punchy colors and contrast..
Since GTA IV, were they had the option to go more realistic over stylistic, they're seemingly aimed to recreate the atmosphere from movies, which are also obviously heavily staged/manipulated. If you want games to 'feel' like film you have to fiddle reality like they do in filmYeah their lighting looks more "punchy" than natural, but the end result is extremely aesthetically pleasing and interesting looking to me. More so than most other games.
I had no interest in this game prior to this trailer. But this looks really, really good. Hopefully, the next trailers detail the missions better, I hope there's no fetch 3 rabbit skin types.