No wireless. Less space than a Nomad. Lame.
Using SPUs to "optimize" geometry is not a win win situation, it does not make sense in very game or in every situation, can't expand on this sorry..I still don't get why they aren't using the spu's on geometry, their foliage could look much better if they did.
Watching the video or playing the demo later would be a more accurate way to judge the game.
Using SPUs to "optimize" geometry is not a win win situation, it does not make sense in very game or in every situation, can't expand on this sorry..
but I tend to place less emphasis on piecemeal enhcements like foliage... unless they adds to gameplay in a meaningful way.
I don't have any contacts in Insomniac but having a bit of experience working on PS3 let me understand when SPUs can help RSX in a substantial way and when they can't, that's why I say it does not make always sense to use SPUs to optmize or pre-cull geometry.Fair enough. Alas I don't have any contacts over at Insomniac so I guess this one will have to remain a mystery for now ;(
I don't have any contacts in Insomniac but having a bit of experience working on PS3 let me understand when SPUs can help RSX in a substantial way and when they can't, that's why I say it does not make always sense to use SPUs to optmize or pre-cull geometry.
Considering the guys are really proficient on SPU usage, I guess SPU aid to RSX isn't very practical (yet?).
Totally unimpressive. Geometry level is good, but other than that it looks subpar. Not a single hi-res texture in there, no shadows and badly done sprites...
I'm fairly sure it is all a matter of priorities. There have been several developers who said they would keep most graphics stuff on RSX and use the SPUs for gameplay enhancements and innovations. The nice thing about the whole setup in the PS3 in this respect is that you can do a lot of different things depending on your priorities. If, say, deformable terrains are a huge priority to you, or you have relatively simple gameplay requirements and want to spend everything you have left on graphics, then there could be good reasons to involve the SPUs in the graphics pipeline. But if your gameplay, AI, collision detection, advanced physics stuff, etc. needs the SPUs more, then that's where the SPUs will be at.
The artwork is good and the game seems to have good fun factor. No in my opinion it is the artwork and the amount of stuff to fill in the scenes with that holds it floating this gen IMHO. :smile:
I really wonder what texture freaks think when they watch cartoony CGI movies (ala The Incredibles) with lots of flat textures.
To me saying R&C sucks because it lacks high resolution textures is pretty much same as saying it sucks because it doesn't have bikes.
I don't have any contacts in Insomniac but having a bit of experience working on PS3 let me understand when SPUs can help RSX in a substantial way and when they can't, that's why I say it does not make always sense to use SPUs to optmize or pre-cull geometry.
Love_In_Rio said:Joker454 which card have you bought ?
If you check the original images they already have AA, according mmmkay they use 2x + quincunx filteringThe levels of AA is ridiculous in those screens, and they are huge 3200pixel resolution originally, but still, as long as they can get at least 2xAA this game will be gorgeous.