Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yes.Is that a screenshot of halo 1?
Yes.
PS2 was more powerful than GC, and it's easy to see by playing some latest games for PS2 (by latest i mean games released in 2008, 2009 and 2010), or just by watching gampley of these games on yutube.Many of these games look almost like early PS3 games. There is absolutely nothing similar on GC. Games what looked betteron GC were released in 2002, 2003 and 2004. GC was easier to programm for than PS2. In 2002, 2003 and 2004 games for PS2 used less than a half of it's real capabilities. And on GC games used a lot more of it capabilitis.
PS2 was more powerful than GC, and it's easy to see by playing some latest games for PS2 (by latest i mean games released in 2008, 2009 and 2010), or just by watching gampley of these games on yutube.Many of these games look almost like early PS3 games. There is absolutely nothing similar on GC. Games what looked betteron GC were released in 2002, 2003 and 2004. GC was easier to programm for than PS2. In 2002, 2003 and 2004 games for PS2 used less than a half of it's real capabilities. And on GC games used a lot more of it capabilitis.
I'm wondering what these games are. Personally i think gow2 is the most impressive game on the console but even that 2007 game has a big deficit in modeling and texture work compared to cube games. I think Re4 is fairly representative of the divide in detail capabilities.*
*Though it also doesn't show ps2‘s bandwidth advantage or its greater simulation ability.
Edit : I actually think all of 6th gen had a fair bit of juice left in the tank, esp. the xbox. I can only imagine what a sequel to conker or panzer dragoon may have looked like.
Was per-pixel lighting even a thing on PS2? Was common on Xbox games and present on some GCN games (Rogue Squadron, Star Fox Adventures). Can't think of any PS2 game that supported it.
I think hitman blood money used normal mapping too.
Was per-pixel lighting even a thing on PS2? Was common on Xbox games and present on some GCN games (Rogue Squadron, Star Fox Adventures). Can't think of any PS2 game that supported it.
What about this?I think it was bump mapping + specular to be specific.
PS2 was more powerful than GC
THanks to everyone who answered. I recently completed Harry Potter and the Order of Phoenix on PS2, some years ago I completed it on Xbox 360. ON PS2 game looks almost the same, a little bit lower texture resolution, some minor effects not presented in PS2 version, and lower resolution, but same polygon count, same draw distance, same openworld without loadings, same content. Here is comparison PS2 vs PC.
Medal of Honor Vanguard. Game was released for PS2 and Wii. Wii was 50% more powerful than GC and had more RAM, but this game looks even a little bit better on PS2.
I played PS2 version some years ago, and now I don't remember about framerate. But in that comparison video I think PS2 version have better graphics, because image not so dark. Other things are rhe same. But still, Wii have 50% more power than GC, and I don't think GC would've been able to run this game with the same graphics as PS2.Wii version seems to have less aliasing image and better performance. PS2 version has the typical aliasing issues combined with what you can tell is the vsync locking down to something below 30, probably 20 FPS at times, because it's not maintaining 30 in the first place. I actually did play the Wii version back in 2007, and I hardly remember the actual game, just the crappy tacked on motion controls.
But still, Wii have 50% more power than GC, and I don't think GC would've been able to run this game with the same graphics as PS2.![]()
Could be me but both these games dont impress, they dont have bad graphics but if you want to show the PS2's power you should come with ZOE2, that game really uses the one of few, if not only advantage it has over the other two consoles, particle effects (although xbox could perhaps do ZOE2 if in another style with its vertex shaders?)
GC allready being more capable then the PS2 overall, i think something like the Wii which in itself comes near og xbox in hardware would only be more capable, on top of that GC allready had games that the PS2 graphically never competed with.
Then comparing 2007/2008 and onwards games, on a platform with a 150+ million install base that existed since early 2000 to the other two that only had a fraction of PS2's install base that launched late 2001 and ended 2004/2005. I can only imagine how GC wouldve been if it had the same install base, years of development etc, xbox would be even more intresting.