How much does PS2's 4MB edram equal to DDR/normal ram terms? Thought because its faster (48gb/s), it can copy/read so fast that it equals more memory for textures etc? Dont you need less if its faster ram?
As i understand, VU0 was best used to help out the main CPU, and not assist in graphics related work?
I cant seem to edit my posts since the last one.
1) Really hard to quantify the equivalency of eDRAM vs regular RAM pools, plus there is still the PS2's 32 MB of main system memory. While the eDRAM would have it's typical uses, you can bet different developers allocated it's space in different amounts to suit their needs. In personal opinion, total amounts of system memory found in consoles tends to be the ideal amount of VRAM for a PC of similar graphics prowess, without considering bandwidth, and not counting the PS4 and Xbox One generation (which actually have enough RAM). Multiplatform PC games of the PS2/Xbox/GCN era tend to require graphics cards of 32 MB, and later on 64 MB (in 2005), so that gives you an idea of what developers were targeting.
2) In general yes, VU0 was meant to be a direct coprocessor to the MIPS CPU core, to accelerate non-graphic processes like physics, animation, or even emotion