Prophecy2k
Veteran
Are there any GC emulators for PC like the Wii ones, that can upscale everything? Just wondering really
GC's max polygon rate was 32 million for the GPU and of course the CPU could chip in for more. PS2 could in no way easily do 30m polys per second, though it could maybe just about do that if you focused on geometry at the cost of everything else.
Are there any GC emulators for PC like the Wii ones, that can upscale everything? Just wondering really
According to nomad's post, 32 million is for 1 vertex colour and no texture.Nintendo numbers are conservative real world performance.
Sony's are ideal peak performance.
ie: not comparable.
EE could transform 66 million polygons per second. So apples to apples you're looking at twice the geometry performance on PS2.
You aren't no, simply because comparing EE's theoretical geometry performance to Flipper's isn't apples to apples.
66M polys per second is the theoretical performance of VU0 and VU1 combined, but both units had other significant tasks to perform for games. Including physics and any graphics functions that PS2's rather limited graphics chip couldn't perform (of which there was plenty). On the other hand GC's T&L unit was for nothing other than transformation and lighting.
Actually I think it's more like 85M, and it's apples to apples for that particular metric. No one's talking about game loads if you're comparing rendering performance on untextured polygons.
According to nomad's post, 32 million is for 1 vertex colour and no texture.
szymku said:System Wars - B3D edition
GC exclusives were generally better looking than PS2. But there are titles like Gran Turismo 4 and especially God of War 2, which in my opinion are two best looking games of the generation (including XBox titles).
Wasn't anything that could touch PS2 on particles and transparency, even today's consoles would probably choke to hell and back trying to recreate ZoE2.
The Gamecube was a marvel of engineering in comparison to its competitors of that particular generation. The unified GDDR3 pool (be it 1GB or 1.5gb) will be helped out by the EDRam.
I'm not sure where the "weaker than PS360" crap is coming from, because at the very least the console has more ram and a much better CPU.
Advantage of the eDRAM? I remember bringing my PS2 to it's knees, especially on the middle level with the massive amount of enemies coming in mass where you had to protect the LEVs. It was fun shooting off a whole bunch of missiles and seeing the framerate drop into the teens.
Comparing Resident Evil 4 between Playstation 2 and Gamecube seems to suggest otherwise...
The best-looking GC games look way better than the best-looking PS2 ones, IMO.