For what it's worth, Aegies did mention, based on what he's heard over the last year, "Durango is using a heavily engineered part from AMD that is not easily comparable to any current GPU out there right now."
Yes, just like what Xenos was.
For what it's worth, Aegies did mention, based on what he's heard over the last year, "Durango is using a heavily engineered part from AMD that is not easily comparable to any current GPU out there right now."
Doesn't really say much in itself in the current state of graphics tech. If it's anything that enhances efficiency over current gpu's we'd have probably have seen it implemented or in a roadmap by Nvidia or AMD already.
Yes, just like what Xenos was.
But, I think, not as forward looking as Xenos was.
The 360 came out at a time when GPUs were on the cusp of making a big architectural leap to unified shaders, I don't think there's a similar situation this time around.
What equivalent to Xenos' unified shaders could they put in Durango's GPU?
And did we know unified shaders were on the horizon before we heard about Xenos?
If not, maybe there's something AMD have brewing we don't expect.
Yes, just like what Xenos was.
360 came out along with its unified shader architecture 19 months before any AMD or Nvidia part with Unified shader architecture debuted to the public.
So yeah, we can assume Microsoft has some sort of look at what AMD is coming up with in the future that they can implement into their console.
There's so many things wrong with iSuppli "estimates" that I don't even know where to begin. It's like they add stuff randomly on the PS3.
Seriously, there's a total of $247.75 for misc, other, plastic enclosure, assembling, manufacturing.
360 came out along with its unified shader architecture 19 months before any AMD or Nvidia part with Unified shader architecture debuted to the public.
So yeah, we can assume Microsoft has some sort of look at what AMD is coming up with in the future that they can implement into their console.
Let's put it this way: Don't expect a graphical powerhouse in a console. They have a lot of regulations coming into effect about power usage that they're going to have to conform to, as a set top box, which a PC does not have to worry about.
GamesBeat: How do you think Crysis 3 is going to look compared to Unreal Engine 4 games or next-gen console games?
And they have been confirmed to know the specs since atleast early last year when Yerli said he did.Yerli: I honestly think that Unreal Engine 4 would not be able to do Crysis 3 on consoles right now. The PC version could do it, maybe, but it would call for a higher PC spec. CryEngine 3 is capable of doing anything Unreal Engine 4 can. We don’t need to tick up the number to CryEngine 4.
As far as next-gen console games, I think Crysis 3 on the PC will be very comparable. Because it’s a high-end PC title, implicitly it’s a next-gen game. It’s just a next-gen PC game.
I see, looks like I'll keep my old bike a for a little longer too then. So for the new bike that you know, how many kilometers can you roughly ride in one session without burning out the tyres? 2500km sounds good? I hope you can at least ride more than 1200km. So nice to chat with a fellow bike lover.Sorry, can't answer that.
Awesome! I'm an avid cyclist myself, but I'm probably not going to buy a new bike this year. I like the look of the new bikes and all, but with the new bike not being able to use my current bike's accessories, I'll stick with the current one until it fails... (Also, I don't know anything about the other guy's new bike, so I couldn't give you a recommendation on what to buy)
360 came out along with its unified shader architecture 19 months before any AMD or Nvidia part with Unified shader architecture debuted to the public.
So yeah, we can assume Microsoft has some sort of look at what AMD is coming up with in the future that they can implement into their console.
Is it those darn Europeans again? I remember what lead free solder did to the first generation consoles from Microsoft and Sony... Anyway what are the regulations power limits exactly?