Xbox 3 dev kit silicon in production, IBM CPU, HD 7000 Series GPU, 2013 release.
http://semiaccurate.com/2012/01/18/xbox-nextxbox-720-chips-in-production/
Interesting.
If the numbers are good, it could be a decent performer (550-600mm2 @32nm)
Xbox 3 dev kit silicon in production, IBM CPU, HD 7000 Series GPU, 2013 release.
http://semiaccurate.com/2012/01/18/xbox-nextxbox-720-chips-in-production/
Please take this discussion to this existing RAM thread (which I suggest you read first as it's all said there anyhow )If they target 1080p rendering next gen, then will 4gb be enough?
To make games need to be 1920x1080 @ 60fps with high-res textures that hold up at any distance?
...Produced at IBM and GF, that lefts eDRAM out of the picture...
Saratoga County, N.Y. - 09 Jan 2012: GLOBALFOUNDRIES and IBM (NYSE: IBM) today announced an agreement to jointly manufacture advanced computer chips at the companies’ semiconductor fabs in New York’s “Tech Valley.” The chips are the first silicon produced at GLOBALFOUNDRIES’ newest and most advanced manufacturing facility, "Fab 8" in Saratoga County, and are planned to ramp to volume production in the second half of 2012.
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The new chips also will feature IBM’s eDRAM (embedded dynamic random access memory) technology, which dramatically improves on-processor memory performance in about one-third the space with one-fifth the standby power of conventional SRAM (static random access memory).
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http://www-03.ibm.com/press/us/en/pressrelease/36465.wss
GAF user McHuj mentioned that Fab8 and IBM are together making something with eDRAM:
link said:Workers prep Global Foundries' newest semiconductor factory, "Fab 8" in Saratoga County, New York State. The fab comes on line for the first time with a maiden production run of microprocessors based on IBM's latest, 32nm, silicon-on-insulator chip technology. The chips will be used by manufacturers in networking, gaming and graphics.
My bad english issue I had to read the thing multiple times because it was not that clear at first... all this to still misunderstand let's have another coffee :|Charlie is using the die size range just to show that the even in "worst" case 10k wafers is a lot of chips, he does not claim or even speculate that the die actually is 550-600mm2.
OK GF can produce Edram. THe PR is unclear about many thing as they use plurals "chips".GAF user McHuj mentioned that Fab8 and IBM are together making something with eDRAM:
I would not say it was not successful as it more than once responsible for the difference in perf with the PS3. Anyway I'm not sure about how MS could have done things significantly better with the same silicon budget.Wouldn't the EDRAM in 720 though have to be huge though and even bigger if they decide to use the tiling method that 360 employs?
With most games moving to deffered rendering the frame buffer requirements are huge compared to forward renderers.
And in my opinion the EDRAM on 360 was not that successful and some times caused more problems then it solved with games having to run at reduce resolution to fit into the 10mb...etc..etc..
Also with MLAA and FXAA being pretty much touted by most people as the way forward for anti-aliasing over traditional methods it kind of makes EDRAM even more redundant as it was partly there in 360 to alleviate the bandwidth cost of using MSAA.
MLAA and FXAA have a small cost compared to MSAA in pretty much every situation?
And in my opinion the EDRAM on 360 was not that successful and some times caused more problems then it solved with games having to run at reduce resolution to fit into the 10mb...etc..etc..
Right... a lower amount of pixels has absolutely no impact on the amount of work that can be done (shading per pixel or pixel throughput). Do you honestly think the games that are sub-HD could be done with the same graphical fidelity or framerates at a higher resolution? Come on...
Well, it seems pretty concrete that IBM is indeed making some new Xbox SOC with EDRAM, but is it 720 or 360?
If there was some confirmation on die size that would quickly narrow the answer!
Right... a lower amount of pixels has absolutely no impact on the amount of work that can be done (shading per pixel or pixel throughput). Do you honestly think the games that are sub-HD could be done with the same graphical fidelity or framerates at a higher resolution? Come on...