Playstation 3 e3 thread 3

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What if devs can give gamers a choice to play a racing game like GT5 on two different screens with two players playing at the sametime. With each having his own screen. Now that would be nice!!!
 
mckmas8808 said:
What if devs can give gamers a choice to play a racing game like GT5 on two different screens with two players playing at the sametime. With each having his own screen. Now that would be nice!!!

Indeed!

Or any 2 player game :) No need to have spies watching my plays or where I am on the map etc.

Speng.
 
Btw, with all these comparisons, does anybody know where the 140 Mio transistor number for r500 stems from? It seems awfully low in comparison to ATI's current cards, considering its wider datapaths (128bit vs 96bit) and increased functionality (SM3+?)?
 
Could be that ATI is counting different than nVidia or so they say.
If its correct then it i guess the eDRAM is an explanation.
It doesnt really matter anyways before we get more info on how the different GPU´s compare and if there has been some "sacrifice" that potentialy will hurt the performance.
One guess is that its to get the chip out as soon as possible and meet the targeted speeds/get good yields to be able to ship the X360 at the timeframe and have good supply.
That makes most sense to me.
 
mckmas8808 said:
I'm also glad that GTA will launch within the launch window of the PS3. You gotta love it. Now we need info on MGS4.
Wont that be the 4th gta title in 5 years ?

I think if they keep this up they are going to run the franchise into the ground .

At this rate it will turn into tomb raider
 
OMG, I was extremely impressed with the screens but when I SAW THE VIDS IT AIN:T BELIEVABLE!!! :oops: This is indeed a miracle machine!!!

Fight Night/Motostorm(whatevah)/killzone 2 all look uber. If fight night's for real, I've no doubt the tekken one can be achieved in-game... and yeah, in the eyes of the casuals that'd mean ps3>most any psx/ps2 era cgi(I said most people/ meaning mostly the cheap ps2 ones, and most psx ones.), and better than most any 90s cgis in the eyes of casuals.

:oops: FFVII ps3 > FFVII FMV/CG !!! :oops:

PS Again if fight night's real I can already see many a casual claiming ps3's gphx are photo-real-esque.
 
What was most impressive about the Sony demo was not only that almost none of the titles they demoed looked bad, but the "no way that was in realtime" UE3 demo.

I like the fact that they proved it was real. XB360 should have hauled out a real-time version of Gears of War and shown the same (although I guess Sweeney would have to make too appearances)

Overall, I felt Sony had a more high brow, adult, classy presentation, treating the audience as intelligent, and Microsoft looked more like MSMTV.
 
Why can't people accept the fact that the Killzone movie is prerendered? It has been confirmed by numerous sources, including a guy I now who actually worked on the project at the studio that was hired to do the movie.
And it's for KZ3, not KZ2 which should come out on PS2.

So, would it somehow make the PS3 slower? Would it invalidate the amazing stuff demonstrated in the FFVII demo, the Heavenly Sword movie, the Spiderman CG human demo, the duck demo...?? Why do they have to keep repeating that it still might be realtime, against the facts?
 
because they can . This is what happened with the ps2 launch .

When both consoles are launched and the diffrences are so minute it wont matter anymore
 
And by the way, let's see them techdemos...
- Gran Turismo 5 is rendered (officially)
- Killzone is rendered (confirmed)
- MotorStorm is probably rendered
- Ni Oh is rendered

Realtime stuff was
- Heavenly Sword (sort of, according to Deano Calver it won't run in 1920*1080 as well but it runs in lower res pretty well)
- Unreal Tournament 2007
- Duck techdemo, landscape techdemo, Molina (spiderman) head techdemo
- FFVII techdemo
- Fight Night techdemo

So most of the impressive game stuff was rendered, and while their techdemos are amazing, the only game stuff that's really more impressive than X360 is Heavenly Sword (although NNN looks very similar and cool, too).

Thus I'd say that the Sony presentation had less substance, but managed to sell it way better than MS... see all the people who refuse to accept that KZ is prerendered.
 
Why can't people accept the fact that the Killzone movie is prerendered? It has been confirmed by numerous sources, including a guy I now who actually worked on the project at the studio that was hired to do the movie.
The matter of fact is, KZ and Motor storm demos looked the most impressive of the bunch. Motor Storm also noone seemed to believe was realtime, then the screenshots came out and it became pretty obvious that it was. As for KZ noone has a proof either way. With all due respect I have no idea who you are or how valid your sources are. That KZ demo had too many weird glitches for something that is supposed to be pre-rendered. Geometry popup, shadow glitches, missing shadows all over the place, some shimmering on the ground. How do you explain that? Yet I agree it somehow looked too good for something realtime, especially the animation, but that could all be scripted.

As for the comparision of XBox 360 and PS3, the only valid comparision would be the Unreal 3 engine demos, and that seemed to run a hell of a lot smoother on PS3. It's all devkits stuff so far, who knows how the final hardwares will fare though.
 
Phil said:
I'm more interested to know at what cost, does the two HDMI output come at?
Oh, you need those for the vr goggles. Some bluetooth vr gloves and there is no need for a physical keyboards anymore, just type mid-air on the virtual keyboard hovering right before your eyes. 2006 already rocks, all we need now is flying cars and we are all set ...
 
marconelly! said:
Why can't people accept the fact that the Killzone movie is prerendered? It has been confirmed by numerous sources, including a guy I now who actually worked on the project at the studio that was hired to do the movie.
The matter of fact is, KZ and Motor storm demos looked the most impressive of the bunch. Motor Storm also noone seemed to believe was realtime, then the screenshots came out and it became pretty obvious that it was. As for KZ noone has a proof either way. With all due respect I have no idea who you are or how valid your sources are. That KZ demo had too many weird glitches for something that is supposed to be pre-rendered. Geometry popup, shadow glitches, missing shadows all over the place, some shimmering on the ground. How do you explain that? Yet I agree it somehow looked too good for something realtime, especially the animation, but that could all be scripted.

As for the comparision of XBox 360 and PS3, the only valid comparision would be the Unreal 3 engine demos, and that seemed to run a hell of a lot smoother on PS3. It's all devkits stuff so far, who knows how the final hardwares will fare though.

I think most people here know Laa-Yosh as a CGI artist that works on movie type CGI and has connections to people in the CGI industry as well as CGI studios like WEDA?
 
http://ve3d.ign.com/#615152

In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.
I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

Fredi
 
The FFVII techdemo is confirmed real time :oops:
Wow! That was one of, if not the best looking imo!

OK, Killzone looked better, but now that I saw the video first time, I also can't believe it could be realtime, looks just too good, especially the beginning when it's not first person.

Haven't yet seen the Motorstorm video, can't seem to find it anywhere.

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heh, I find it slightly embarassing that certain people constantly feel the need to remind that "the difference between PS3 and xbox360 will be miniscule anyway, so it doesn't matter how the tech demos look" :oops:
 
The FF7 tech demo was nice because of the way it zoomed out so you could see the scale of everything. The actual environments and characters weren't all that great looking relatively speaking.
 
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