Again, the point is that Vince saw 65nm as the sole target
Alot of us did.. I did. Based on everything coming out, the news that SNE, and SCE+Toshiba were building and upgrading fabs to .65nm specification to build Cell processor chips, the originall propossed patent plans of the Broadband Engine(Which was the original PS3 CPU to be built by Toshiba + SCE which would use Rambus interconnects proved in the SCE+Toshiba contract) all of this lead me to FIRMLY believe that PS3's IC's, both the BE and the propossed VS(Figure 6, the original PS3 before it got scrapped and nVIDIA came in) would be built ground up from .65nm.
But something happened.. Where is the Broadband Engine? Where is this TFLOPS class chip that was planned for the Playstation 3? Now you could argue if they would hit a TFLOPS with it or not, but that's not the point. The point is, what the fuck happened to it?
Now either the propossed BE+VS combo which was gonna be used in the PS3 was decided too risky(dev friendlyness, yields or whatever), or the plan for PS3 all along was to use a 90nm Cell processor and nVIDIA GPU is for you to decide.
I have come to the conclusion that SOMETHING happened leaving Sony to suddenly get nVIDIA in the game and ditch the whole Toshiba+SCE built BE+VS. Because there were detailed, detailed patents on the thing leading back to 2002, and even the BE contract between Rambus, SCE and Toshiba...
Now I'm not saying that the nVIDIA thing happened overnight, it didn't, it took place a year ago; but most definately PS3 got shifted from it's original embodiment.
Now whether or not the change was for the better we will never know, and I will devulge on this whole thing later but I'm a 17 year old with a gorgeous girlfriend and yea... I have an active social life...