Playstation 3 e3 thread 3

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So, what's behind the front door of PS3? Any pics where it's open?
Is the HD bay there?
What's with the three ethernet (separate in and out) ports?
And two HDMI??? I see it can be connected to two screens at the same time, like a big DS without touch :) But do they seriously believe it'll be so widely used that it was worth putting there. Does that mean the GPU is a 6800 SLI :LOL:
Or do they have some other, more sensible use planned for the dual hdmi? Can the other hdmi be used just for sound transfer? A virtual glasses connected to hdmi? Multiple PS3 consoles connected together with hdmi to increase rendering power???
 
london-boy said:
hey69 said:
So what, now the GPUs perform 900GFLOP (ati) and 1800GFLOP (NV) each?

yes thats their official quote i'v read somewhere

makes sense no :)

Err yeah makes perfect sense.... NOT.

Unless NVIDIA found a magic wand that made them go SuperSayan and let them defy laws of physics... But hey it's NVIDIA huh...

Doesn't the PS3's GPU consist on nearly twice the transisters of the XBox360's?
 
sir doris said:
london-boy said:
hey69 said:
So what, now the GPUs perform 900GFLOP (ati) and 1800GFLOP (NV) each?

yes thats their official quote i'v read somewhere

makes sense no :)

Err yeah makes perfect sense.... NOT.

Unless NVIDIA found a magic wand that made them go SuperSayan and let them defy laws of physics... But hey it's NVIDIA huh...

Doesn't the PS3's GPU consist on nearly twice the transisters of the XBox360's?

I don't know, does it? Strictly logic transistors on the RSX is 300M+, i'm still not sure how many the ATI one will have.
 
rabidrabbit said:
What's with the three ethernet (separate in and out) ports?

One to connect to the net and the other two to form a ring of multiple PS3's to accelerate rendering and what not. :D

Fredi
 
McFly said:
I see them as well. What browser and system are you on?

Fredi


Firefox / XP
And it doesn't matter what source I use for the images. Most sites manhandel and recompress their images so that they carry their logo, and that makes me belive that it is part of the original source image from Sony.
I have even saved it and opened it in MSPaint and it still carries a couple of visual bugs just like that one.

I was just joking when I brought up the issue with my system, I'm 100% certain that it's part of the image. I was just amusing myself with trying to figure out why it's there.
 
london-boy said:
Yeah i can see it... Now i have to ask.. How the hell did you notice that tiny little thing!!?


LCD screen, a couple of years of CGI experience and graphics programming coupled with a background in printing and similiar things - finding flaws in graphics and bitch about them until they're fixed is how I earn my paycheck these days. :LOL:


PC-Engine said:
Maybe somebody tampered with the pic? ;)

It would have to be the same person that gave those pics to IGN, Gamespot, VE3D and all those other gaming sites... hm...
I can only think of one suspect: General Mustard, in the library, with the carpet knife
 
Johnny_Physics said:
london-boy said:
Yeah i can see it... Now i have to ask.. How the hell did you notice that tiny little thing!!?


LCD screen, a couple of years of CGI experience and graphics programming coupled with a background in printing and similiar things - finding flaws in graphics and bitch about them until they're fixed is how I earn my paycheck these days. :LOL:

That's cheating! I'd never have found it if you hadn't said anything. And even then it took me a while to find it.




Anyway, back to topic.



Not sure about you guys, but i'd have thought that after 10 years, Square would have gotten over bloody FF7... I mean, the demo was good and all, but now i'm so over FF7 everytime i hear the name i get a tingle down my spine.
 
Johnny_Physics said:
london-boy said:
Yeah i can see it... Now i have to ask.. How the hell did you notice that tiny little thing!!?


LCD screen, a couple of years of CGI experience and graphics programming coupled with a background in printing and similiar things - finding flaws in graphics and bitch about them until they're fixed is how I earn my paycheck these days. :LOL:


PC-Engine said:
Maybe somebody tampered with the pic? ;)

It would have to be the same person that gave those pics to IGN, Gamespot, VE3D and all those other gaming sites... hm...
I can only think of one suspect: General Mustard, in the library, with the carpet knife
WOW eagle eye :D So, do these screen frames actually appear in the KZ demo movie?
 
london-boy said:
Not sure about you guys, but i'd have thought that after 10 years, Square would have gotten over bloody FF7... I mean, the demo was good and all, but now i'm so over FF7 everytime i hear the name i get a tingle down my spine.

Well the stated there won't be a remake of any sorts, so I wouldn't worry about it(well, there are those spin-off games they are putting for the PS2). I think its mainly because FF7 was their most popular FF game to date.
 
one said:
WOW eagle eye :D So, do these screen frames actually appear in the KZ demo movie?

Yes. At 1:27min in the gametrailers.com .mov there seems to be the same little artifact.

Fredi
 
Heh that to me screams "prerendered" on its own. It happened to me when rendering stuff on Maya, not sure why but very rarely the image "misses" a tile. But i could be wrong.
 
anyone have a guess as to what is going into the nvidia chip that would make it twice the number of transistors of the R500?
 
Alstrong said:
anyone have a guess as to what is going into the nvidia chip that would make it twice the number of transistors of the R500?

128bit rendering is one.

Besides, NVIDIA GPUs have had mugh higher (logic) transistor count than the equivalent ATI ones for quite a while, but we all know how things work out in the PC world.
More transistors might mean more features, but not necessarily better performance.
 
McFly said:
rabidrabbit said:
What's with the three ethernet (separate in and out) ports?

One to connect to the net and the other two to form a ring of multiple PS3's to accelerate rendering and what not. :D

Fredi

to be honest i was thinking about that .. maybe they will find an use for that
(probably otherwise there wouldnt be 1 uplink and 2 downlink ethernets on them)
 
london-boy said:
esides, NVIDIA GPUs have had mugh higher (logic) transistor count than the equivalent ATI ones for quite a while, but we all know how things work out in the PC world.

Yeah, but inside a console you can be sure those features will actualy be used.

Fredi
 
McFly said:
london-boy said:
esides, NVIDIA GPUs have had mugh higher (logic) transistor count than the equivalent ATI ones for quite a while, but we all know how things work out in the PC world.

Yeah, but inside a console you can be sure those features will actualy be used.

Fredi

I know, but how fast? That was my point.
 
Hm... good points... I wonder if the unified shaders ultimately led to a decrease in transistor counts. Not counting the eDRAM, there appears to be a decrease in transistors between R420 to R500 (165million to 150million, I think, please correct me).

For NV40 to RSX, it's quite a big jump, 222Million to 300Million. So I guess that's in-line for a PC part, but there's probably a bunch of transistors for legacy support. Anyone know how many transistors would be allocated for legacy stuff?
 
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