Playstation 3 e3 thread 3

Status
Not open for further replies.
Alstrong said:
Hm... good points... I wonder if the unified shaders ultimately led to a decrease in transistor counts. Not counting the eDRAM, there appears to be a decrease in transistors between R420 to R500 (165million to 150million, I think, please correct me).

For NV40 to RSX, it's quite a big jump, 222Million to 300Million. So I guess that's in-line for a PC part, but there's probably a bunch of transistors for legacy support. Anyone know how many transistors would be allocated for legacy stuff?

Legacy? On PS3? Why would you want to waste die space for legacy support on a new console?
 
Is there any indication yet if they included EE / GS for Backwards compatibility?
And is it confirmed that there will be 2 Versions, one with TiVo capabilities?

What's with the three ethernet (separate in and out) ports?

I could imagine that future HiFi-Components would be connected through Broadband rather than using an insane amount of audio/video Cables. Thats also the Point were other "Cells" could be working together.
 
hey69 said:
McFly said:
rabidrabbit said:
What's with the three ethernet (separate in and out) ports?

One to connect to the net and the other two to form a ring of multiple PS3's to accelerate rendering and what not. :D

Fredi

to be honest i was thinking about that .. maybe they will find an use for that
(probably otherwise there wouldnt be 1 uplink and 2 downlink ethernets on them)

Someone should ask Shin Unozawa:

"With the new generation PlayStation platform, we can create "GUNDAM WORLD" with the quality no one has ever imagined. The philosophy, connecting millions of Cell together, makes reality get closer to the world of SF films. We are delighted to share the vision of Ken, ARCHITECT, Kutaragi."

Shin Unozawa, Managing Director, Leader, Game Software Group, President, Video Game Company, BANDAI CO., LTD.

Guess we have to wait for more reports, but I'm sure those connectors are not just there for fun. ;)

Fredi
 
london-boy said:
McFly said:
london-boy said:
esides, NVIDIA GPUs have had mugh higher (logic) transistor count than the equivalent ATI ones for quite a while, but we all know how things work out in the PC world.

Yeah, but inside a console you can be sure those features will actualy be used.

Fredi

I know, but how fast? That was my point.

Only time will tell.

Fredi
 
london-boy said:
Legacy? On PS3? Why would you want to waste die space for legacy support on a new console?


I meant there is legacy included in the 222 million part, so I wanted to know how many transistors that would take so I could subtract that from 222 million to get a little better idea of the difference between the NV40's latest features versus the RSX.
 
Alstrong said:
london-boy said:
Legacy? On PS3? Why would you want to waste die space for legacy support on a new console?


I meant there is legacy included in the 222 million part, so I wanted to know how many transistors that would take so I could subtract that from 222 million to get a little better idea of the difference between the NV40's latest features versus the RSX.

Oh right. Well i'm sure there will be enough papers online in a few days explainng what each transistor does, so we'll have to wait for those. Until then we can just drool over the killzone CGI and hope the realtime version will look even just half as good :LOL:
 
Something tells me my bank account is going in the red within the year. :LOL:

Gotta buy an HDTV...maybe get a projector...then get the screen... both consoles... shit load of games... fail school.... it's gonna be a fun year. :D
 
Oh to add to the fun, notice the following:

#1) No disc tray. It uses those classy 'slide-in disc' mechanism.

#2) 4 usb ports in front - all the other slots such as mem stick are all located at the BACK.

#3) NO memory card slots. Which means for backward compatibility,
a) designers forgot about it for the debut 'prop'.
b) the system emulates the flash-based media as mem cards.
c) Sony wants you to buy another add-on to provide memcard functionality. :devilish:

#4) This thing MUST be using liquid-based cooling.
 
ChryZ said:
I am pretty happy so far. The only letdowns, nothing from Naughty Dog (or did I missed something), Insomniacs 1st person shooter was meh and that hideous controller.

Agree completely. Wonder what ND are up to as well. The Insomniac FPS was by far the least impressive game they showed both graphically and gameplay-wise.
 
passby said:
#3) NO memory card slots. Which means for backward compatibility,
a) designers forgot about it for the debut 'prop'.
b) the system emulates the flash-based media as mem cards.
c) Sony wants you to buy another add-on to provide memcard functionality. :devilish:

#4) This thing MUST be using liquid-based cooling.


3) I think there will be a MEMCARD-to-MS adapter, just to copy the 8MB of data on the MEMCARD onto the HDD or a MS and then throw the MEMCARD away.

4) Why? It's quite chunky. I think water or air cooling should be enough.
 
passby said:
#3) NO memory card slots. Which means for backward compatibility,
a) designers forgot about it for the debut 'prop'.
b) the system emulates the flash-based media as mem cards.
c) Sony wants you to buy another add-on to provide memcard functionality. :devilish:

Its under the hood, you have to open the hood I think.
 
I meant there is legacy included in the 222 million part, so I wanted to know how many transistors that would take so I could subtract that from 222 million to get a little better idea of the difference between the NV40's latest features versus the RSX.

One thing of my mind that they probably removed is the videoprocesor and according to nVidia that is 22million transistors if memory serves me right. I dont know the legacy thing but i think they removed the most from NV30 to NV40 like PS1.4 legacy and the hardwired T&L if it was that you meant.
 
Now for my observations on the controller.

#1) The aim seems to be for a scalable design to suit both big and small hands. Smaller hands will 'grasp higher', bigger hands will be accomadated by the long handles.

#2) The rumble mechanics are very likely totally contained in the handles ONLY, since the last 3 fingers MUST circle the handles, as does most of the palm. This leaves the main body small and free for the new load - batteries. I also wonder if this somehow gets Sony off the Immersion patent mess.

#3) A new user to the dualshock usually thinks the middle fingers rest on L2/R2, index fingers on L1/R1. But in fact that is not ergonomic, and you will eventually find your middle fingers curl back to the most natural position - away from L2/R2 to support the controller at the bottom. The new design sort of makes up its mind about the L/R buttons - they are only meant to be accessed with the index fingers.

#4) The analogue sticks now protrud out downwards. Coupled with the longer handles, I think this seeks to address complaints about Dualshock's sticks being difficult to 'reach' for action games(personally I never had problems). At the same time this still preserves the dpad's excellent position for those games that rely on it extensively. So you 'grasp lower' for 'stick-reliant' action games, 'grasp higher' for 'dpad-reliant' fighters/RPGS/SRPGS. Supposedly a best of both worlds.

#5) Again on the L/R buttons, I'm not sure if the now curved 'front' and the more 'flushed' L/R is made to suit shooter-type games - i.e. make it comfortable to reach forward with index fingers for L/R and use them as 'triggers'.
 
rabidrabbit said:
So, what's behind the front door of PS3? Any pics where it's open?
Is the HD bay there?
What's with the three ethernet (separate in and out) ports?
And two HDMI??? I see it can be connected to two screens at the same time, like a big DS without touch :) But do they seriously believe it'll be so widely used that it was worth putting there. Does that mean the GPU is a 6800 SLI :LOL:
Or do they have some other, more sensible use planned for the dual hdmi? Can the other hdmi be used just for sound transfer? A virtual glasses connected to hdmi? Multiple PS3 consoles connected together with hdmi to increase rendering power???


The dual HDMI output option is very cool. I really hope you can link up 3 PS3's in order to display games on 3 HDTV's at the same time.

I also like Sony's commitment to 1080P. This is so important not just for sharp looking games. When I'm not gaming, and just messing around online and lots of text is on the screen that I need to read the higher resolution will make things easier on my eyes. I hope all the menu's, icon's, gui, and other stuff are designed with 1080p resolution in mind. It would sort of suck if the Sony online stuff is designed for 720p and upscaled for 1080p and you get "shrinkage".
 
passby said:
#3) A new user to the dualshock usually thinks the middle fingers rest on L2/R2, index fingers on L1/R1. But in fact that is not ergonomic, and you will eventually find your middle fingers curl back to the most natural position - away from L2/R2 to support the controller at the bottom.
Don't you believe it! I curl my index fingers over the top to press button, most notably my right index finger to use the Triangle button. :p
 
Brimstone said:
The dual HDMI output option is very cool. I really hope you can link up 3 PS3's in order to display games on 3 HDTV's at the same time.

It's really nice to have two HDMI output options if you f.e have a Projector and a LCD/PLASMA.. TV. There are receivers that have DVI input's these days but they are rather expensive. So if Sony makes a the PS3 as a type of Media Center Extender like the XBox 360 will be then two HDMI outputs makes perfect sense.
 
I'm more interested to know at what cost, does the two HDMI output come at? Personally, I'd rather have a game optimized for 720p or perhaps 1080p (single display), rather than downgraded to be able to run over 2 screens. :?


BTW; I can't get over that design... wow. Brilliant PS3 design.
 
Phil said:
I'm more interested to know at what cost, does the two HDMI output come at? Personally, I'd rather have a game optimized for 720p or perhaps 1080p (single display), rather than downgraded to be able to run over 2 screens. :?


BTW; I can't get over that design... wow. Brilliant PS3 design.


I'm sure the 2 screens thing is a very small minority. A priority which will be very low in their list.
 
Status
Not open for further replies.
Back
Top