Alstrong said:Hm... good points... I wonder if the unified shaders ultimately led to a decrease in transistor counts. Not counting the eDRAM, there appears to be a decrease in transistors between R420 to R500 (165million to 150million, I think, please correct me).
For NV40 to RSX, it's quite a big jump, 222Million to 300Million. So I guess that's in-line for a PC part, but there's probably a bunch of transistors for legacy support. Anyone know how many transistors would be allocated for legacy stuff?
Legacy? On PS3? Why would you want to waste die space for legacy support on a new console?