Pic of MOTOGP 2006

ihamoitc2005 said:
I picked this shot for maximum number bikes not for old or new. If there is new picture with large bike number and clear view of bikes then I am happy to post it.

Ya but what's the point?

It's old. It's in development. Who cares if there's no forks? It's not like the game will look like that so....your point?
 
Chill

scooby_dooby said:
Ya but what's the point?

It's old. It's in development. Who cares if there's no forks? It's not like the game will look like that so....your point?

Do not be upset my friend. We cannot know what this game will look like in future time, only what is in screenshots or "dev" shots now. This is only available screen-shot with clear view for many bikes. Maybe when game is ready for release they have designed new LOD system but until they show new screen with clear view for many many bikes like screen posted by me then we are only guessing no? If you have more new information about new LOD system then I am happy to see this.
 
Hardknock said:
The front forks missing on some of the bikes has nothing to do with "LOD".

http://en.wikipedia.org/wiki/Level_of_Detail

In computer programming, level of detail involves decreasing the detail of a model or object as it moves away from the viewer. Level of detail is used in video games because it increases the efficiency of rendering by decreasing the polygon count — a desirable effect. The reduced visual quality of the model or object is, ideally, unnoticed due to the distance of the object. This, of course, depends on the individual system or game.
 
Mystery, LOD?

Hardknock said:
I know what LOD is. The red bike in the FRONT doesn't have a fork and it's closer than some of the other bikes that do have a fork.

So this has nothing to do with "very bad LOD" which you claimed.

Not all LOD systems are same no? Different game will have different "parameter" for this. But if you feel there is other explanations then I am happy to hear this and discuss.
 
ihamoitc2005 said:
Not all LOD systems are same no? Different game will have different "parameter" for this. But if you feel there is other explanations then I am happy to hear this and discuss.

That is definitely not LOD because of the reason I pointed out. Why in the world would you think LOD would have something that major pop in and out anyway? That would be horrible.

I'm guessing some bikes will have it and some won't? Or maybe just a modeling error.
 
Error

Hardknock said:
That is definitely not LOD because of the reason I pointed out. Why in the world would you think LOD would have something that major pop in and out anyway? That would be horrible.

I'm guessing some bikes will have it and some won't? Or maybe just a modeling error.

I do not think they will have bike models with no fork because that is very "elementary" type error. There is side-arm type bike but it is very rare design so that is also not so likely. So I feel most likely is LOD system is not good because that is more easy to make mistake. Modelling error or side-arm type bike design is not so high probability. Also nearby bike with missing forks also has many other missing details like other bikes with no forks. So highest probability is LOD programming.

If you look at nearby bike model with no forks it has same missing features as other bikes with no fork. Only 2 bikes have forks, arms for rear-wheels, many small details for wheels, etc. So probably it is error in LOD system to have this nearby bike have too much LOD. Maybe LOD for cut-scene or replay which this picture comes from has same LOD as in-game so not only far-away bike but also bike near edge of screen has low-detail switch. Maybe final release cut-scene and replay will have new LOD system so only distance bikes have low-detail model.
 
Could be that the forks are separate models animated through the physics engine, and they're only testing it on two bikes at the moment of that capture.
 
ihamoitc2005 said:
Do not be upset my friend. We cannot know what this game will look like in future time, only what is in screenshots or "dev" shots now. This is only available screen-shot with clear view for many bikes. Maybe when game is ready for release they have designed new LOD system but until they show new screen with clear view for many many bikes like screen posted by me then we are only guessing no? If you have more new information about new LOD system then I am happy to see this.

So...your point was that you expect the LOD system to be so bad that in the final game there will be no forks on any of the bikes?

You honestly believe that?

Otherwise who cares about nit-picky details that will be fixed anyways, I'd rather discuss the amazing poly counts and wicked shading.
 
?

scooby_dooby said:
So...your point was that you expect the LOD system to be so bad that in the final game there will be no forks on any of the bikes?

Is this not opposite of my statement? I said we do not know what is in final game, only what is in screen-shots. I said this can change not that it will not change. I do not know why you are so upset by this screen.

Otherwise who cares about nit-picky details that will be fixed anyways, I'd rather discuss the amazing poly counts and wicked shading.

Nit-picky? If this is what is look of final game then it is not "nit-picky" my friend, it is very large flaw. I hope final game has different LOD for cut-scene/replay.

I dont feel polycounts and shading are amazing and wicked. Not bad b.
 
ihamoitc2005 said:
Not all LOD systems are same no? Different game will have different "parameter" for this. But if you feel there is other explanations then I am happy to hear this and discuss.

you don't know what you're talkin' about
LOD is full depend from the distance on Z Axis that start in the point of view (observer)

there's 0 (zero) possibility that LOD makes near istance of an object less detailed then far istance of same obj (motos are the same but textures and little detail as what you're saying is missing), there's no one single "parameter" that allow this

this seems that you are trying with non-sense to say that "this is bad graphis, meh"


hater-ok2.jpg
 
scooby_dooby said:
That's what I was referring too. Not a single polygon in that entire image, flawless.

How representative are these new 3d images of the actual game? I dont fully understand how they are generated so i'm not sure if theyre the same as a screenshot or they are doctored in some way.
 
expletive said:
How representative are these new 3d images of the actual game? I dont fully understand how they are generated so i'm not sure if theyre the same as a screenshot or they are doctored in some way.

Freeze the game time and rotate the camera around the central object. It's probably the same deal as the Halo 2 3D images. :)
 
The parachuter in the background makes this simply unreasonable to expect this to be realtime. (jk'ing) :p That kind of parachuting shading is absolutely too compute intensive.
 
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