Cyan's *Must-Have* Skyrim Mod Recommendation Super-Gush Thread - daily updates

Discussion in 'Console Gaming' started by dragonelite, Jan 8, 2011.

  1. dragonelite

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    Neogaf already digested and refined all the info just reposting here.
    For images you have use Google not allowed to post sources with photo's.
    And my source on neogaf
    http://www.neogaf.com/forum/showthread.php?t=418068

    new trailer
     
    #1 dragonelite, Jan 8, 2011
    Last edited by a moderator: Feb 24, 2011
  2. Neb

    Neb Iron "BEAST" Man
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    Sounds very interesting.Thanks! :)
     
  3. RenegadeRocks

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    scans everywhere. look good !
     
  4. dragonelite

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    Who has played fall out 3 they say the level scaling is more like that then oblivion.
    Just hope they are fixing 3rd person view animation. And the character models look really good on the scans.
     
  5. Neb

    Neb Iron "BEAST" Man
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    Thats good becouse the level scaling in Fallout 3 is immensly better than Oblivions.
     
  6. Silent_Buddha

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    Gah, level scaling. Looks like I'll take a pass. Enemies in FO3 and Oblivioin scaling with your level absolutely bored the ever living snot out of me. I went back recently and finally FORCED myself to finish FO3 just because I'd bought it when it launched. Over 2 years to finally finish that and it was excruciating torture due almost entirely to the fact that enemies were always roughly the same level as you.

    Still haven't finished Oblivion and don't plan on it. Gah, I don't ever want to subject myself to the agony entailed in finishing such a mindnumbingly boring game such as FO3. Absolutely zero sense of progression. Zero sense of accomplishment. Never thought for an instant an enemy might be stronger than my character. /yawn...

    Shame that the Fallout and Elder Scrolls series has fallen so far from the glorious RPGs it used to be. :(

    Regards,
    SB
     
  7. RobertR1

    RobertR1 Pro
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    No console noobness for me. This will be played on the PC multiple times with mutiple mods. Can't wait.
     
  8. Neb

    Neb Iron "BEAST" Man
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    If they release mod tools like for al ltheir other games then scaling tempo/amount can be set with a few cvar lines. In a couple of minutes you can greatly overhaul scaling (same for fallout 3, Oblivion, NV).
     
  9. Neb

    Neb Iron "BEAST" Man
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    Yep mods. Fallout 3/NV and Oblivion got 1000's of mods in all flavors. What the modding community comes up wit his fantastic. Did you know that for New Vegas there is a mod that allows you to milk the cows and tap it in bottles? :smile:

    http://www.newvegasnexus.com/downloads/file.php?id=38190 :lol2:
     
  10. dragonelite

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    They should really do level scaling something like beginner area monster level with you till level 10 or so no item scaling. The next area the monster go from 10 to 20 and etc. So this will mean for the grinders they can level on monsters and explore the areas without really following the quest they will have dangers when entering higher level areas but atleast it will be more fun entering a higher level area.

    Level scaling just makes character progression non existence and item scaling is if you ask 100 times shittier. When both are present you can just finish the game in starter gear and level 1 to make it easier. Heck it's what killed oblivion for me when i became arena champion at level 5. I though #$%@ this i'm not playing anymore this should be done at almost max level not level 5.

    /rant and its was my first rpg i was hyped to play because my English was good enough to actually not having to follow a dutch guide or try for months like when i was 10 to finish ocarina of time.

    Im now playing through Nehrim when i have some free time and im not busy with school. Nehrim is a complete Oblivion conversion no level scaling and stuff.
     
  11. joker454

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    Hell yeah, same here. Screw the ancient consoles, this game deserves proper hardware.


    I didn't like level scaling in Oblivion just because it looked silly when everyone was walking around in glass armor, be it knights or peasants. It's ok in Fallout though. How can they implement such an open world game without level scaling anyways, at least to a certain extent? I find in Oblivion I just walked around and leveled up doing lots of random side quests, then much later I went back and finished the main quests. Without level scaling I would have walked through the entire main quest without even breaking a sweat if they didn't at least do something to even out the levels. I think if they didn't do that then people would have complained that the game was too easy.


    I dunno, I loved Morrowind but I liked Oblivion better. Personally I don't get caught up too much in game definitions, if I have fun then I like the game :) They better support the 360 controller on pc though! But even if not, Skyrim will be mine day one.
     
  12. N_B

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    I think this goes against the spirit of the game, how would you define the "next area" when you are allowed to explore anywhere from the start? In Fallout 3 you at least had small locations dotted about that did contain stronger enemies, and random encounters had a chance of giving you a strong enemy, but you were given enough warning that you were getting close to a hard area so you could back out easily.

    In Fallout 3 item scaling was removed; they all had the same stats across levels and quest rewards always had the same stats (this was the biggest issue with Oblivions system IMO, if you wanted the best rewards you had to wait until you were level ~20), but NPCs would start equiping the items with stronger stats in later levels, but without writing out the weaker sets so you don't have everyone carrying chinese assault rifles at the end of the game, or have the weaker weapons become impossible to find.

    The same with random spawns in the world, stronger enemies start appearing at later levels, but the weaker ones still appear, and they have stats that are pre set and not determined by your level, so you can feel like a powerhouse as the deathclaw you encounter at level 30 will be much weaker to you than at level 12 when they first appear.

    On another note the engine looks like a huge step up from Oblivion with great looking characters, much more detailed environments and they say the every object in the world casts a shadow, unlike their previous games..
     
  13. dragonelite

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    This thread needs screenshot come on Game informer hub upload those screens.
    It just feels wrong without screenies.
     
  14. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Heh, I still have some very bad memories of Arena, but I might check this one out.
     
  15. (((interference)))

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    OMG, looks amazing - Oblivion was the first true 'next gen' title I played, can't wait to get my hands on this.

    The Elder Scrolls series have always been my favourite RPG as their world were always the most detailed, I love how you can have a house and decorate it in game by picking up and moving things as mundane as forks and plates.

    The character models look as good as Mass Effect, that would be really great as the characters and animation in Oblivion and Fallout 3 was definitely a generation behind Bioware's games.

    I hope it's more like Morrowind, than Oblivion as the world of Morrowind was much more interesting than Cyrodil which was a fairly generic fantasy setting,. I really didn't like the scaling in Oblivion either, they should turn off item scaling for anything other than random loot, there should be dungeons with good loot and guarded by high level enemies that require an experienced character (or a skilled player) to get past and vice versa.

    I mean it's quite ridiculous in Oblivion, going into some other dimension and killing a bunch of Daedra at level 5 and then at level 20 your still getting beaten by bandits. It damages the internal continuity of the world and shatters the suspension of disbelief.

    I remember when Oblivion was coming out, they said the reason was because in Morrowind people would enter a lair of vampires with their level 1 character and get thrashed so they decided to scale enemies and loot to your level so you didn't have to worry about going into a dungeon with enemies that were higher than your character - that's frankly a poor reason and another concession to make the game appeal to a casual gaming audience who can't remember who's who or where they have to go etc.

    I had no problem with this in Morrowind as most of the time you could tell by the apperance, location, name, music etc if you were entering some bandit cave or a sixth house temple, vampire lair or Dwemer ruin and so would quickly learn to avoid the more difficult dungeons.

    No reason it wouldn't work for Skyrim, rather than lugging us with more level scaling
     
  16. dragonelite

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  17. nightshade

    nightshade Interwebz Hijacker !
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    The map looks tiny. :|
     
  18. N_B

    N_B
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    Don't think it's 'tiny' but it does seem smaller than Oblivion's. But according to the lore Skyrim is supposed to be smaller than Cyrodill.

    [​IMG]

    Fallout 3's map was also smaller but remember they also packed a ton more detail in with more interesting locations and less empty space.
     
  19. dragonelite

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    That is geological scale on a map.
    Does not have to say that Skyrim in-game is half the size as oblivion.
     
  20. Colourless

    Colourless Monochrome wench
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    According to the world map, Skyrim is about half the size of Vvardenfell. Going by the logic that the ingame worlds are have the same ratio as the world map, Skyrims world is going to be twice as large as Morrowinds... that would be huge! I somehow don't think that will be the case.
     
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