Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. iroboto

    iroboto Daft Funk
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    to get the build ready for e3 maybe.
    basic CBR is the most straight forward solution, i think they used it for anthem reveal as well. It may not be come release either. That's why I don't base too much on pre-release footage, you don't know when the build was, and you don't know if there is another branch merging to master that will completely change it.

    for all we know it could be CBR on release ;)
     
  2. Globalisateur

    Globalisateur Globby
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    Yes but some CBR implementations have night and day results compared to others...I really hope they won't use the horrible CBR tech used in Anthem.
     
  3. iroboto

    iroboto Daft Funk
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    yea I think that was a rushed job for E3. We'll continue to see better implementations as time continues.
     
  4. AlBran

    AlBran Ferro-Fibrous
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    DF mentioned in their video that the artefact was just with the bird flying around, so it's possible nothing actually changed, and that it's just some corner case where you'd notice.
     
  5. Globalisateur

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    Comparison of Assassin's creed origins Pro vs XBX:

    Not much of a difference between both versions on this youtube feed (1080p, can't watch higher). The youtuber has also COD WW2 Pro vs XBX comparison showing similar inconclusive results.

    I'd need higher resolution of those...

    [​IMG]
    [​IMG]
     
  6. AlBran

    AlBran Ferro-Fibrous
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    TF2 is dynamic.
     
  7. Nesh

    Nesh Double Agent
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    Kinda off topic but not fully, but it boggles my mind sometimes how people supposedly in the know how express technical knowledge that has a big question mark
    We had this discussion where I mentioned games on PC that can render up to 8K if you have the right hardware and force it to that resolution. He disagreed. Any supposed resolution above the res of your maps (normals, speculars, textures etc) is considered upscaled, not native he said (i.e a game cant be 4K native if textures are not 4K. It is 4K upscaled)
    I agreed that the maps will always be subject to their map res, but we are talking about 2 different aspects of resolution. I.e You can have framebuffer/render resolution native above your map res and hence it comes with benefits such as cleaner image, less atialiasing, better defined details in the distance and as such.
    No he insisted. Thats upscaled. Impossible.
    I was like :-|
     
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  8. Jay

    Jay
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    yes, but the ceiling isn't 4k, it's above that and super sampled down to 4k, was measured at 6k by the dev, but don't expect that to be anywhere close to the norm. May also drop below 4k, but we don't know how often it that may occur
     
    #2529 Jay, Nov 5, 2017
    Last edited: Nov 5, 2017
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  9. Globalisateur

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    ACO XBX: I find ~1890p on the first and ~1700p on the second pic.

    I don't think Titanfall 2 has being patched on XBX yet....I find sub-1080p res...
     
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  10. AlBran

    AlBran Ferro-Fibrous
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    Which makes analyzing 2 shots rather pointless in the grand scheme.
     
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  11. SumoSaki

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