No arguing with you about the sound ... they need to hire a better sound engineer. I am nog against the principle of using a synthesizer for modelling car sounds, but at least hire someone who is capable enough to do the real thing justice. Weirdly enough occasionally you do get a car that sounds right - Ferrari's at a high RPM can sound very convincing, or for instance the Lupo/Polo Cup Car etc. But very many cars, especially in the low RPM ranges, lack oomph. I'm pretty sure that if they'd invest in hiring an expert in the field, perhaps work together with some universities/audio institutes, this could be much better.
Many other car games just use samples, and that generally means that the game either has few cars, or cars don't have a unique sound.
I don't really mind the tire screech - at least it gives the exact right audio cues I need for when I start losing grip, which is what many other games utterly fail at.
My track days have all been at the Nurburgring, and if anything, they have prompted me to play GT more rather than less. I'm guessing your track day track isn't in the game.
Many other car games just use samples, and that generally means that the game either has few cars, or cars don't have a unique sound.
I don't really mind the tire screech - at least it gives the exact right audio cues I need for when I start losing grip, which is what many other games utterly fail at.
My track days have all been at the Nurburgring, and if anything, they have prompted me to play GT more rather than less. I'm guessing your track day track isn't in the game.