I finally got GT5! I gotta say... what a mixed bag! I'm so surprised.. about many things. What follows is an extremely self-centered mini-review. Don't sweat it if you don't wanna read some criticism, just send me your Friend ID!
I just finished a not-too-hard race in 12th place. It took me a lap or so to realize that the problem was that traction control and ABS had turned themselves back on. I have noticed that you have to turn it off for every new car, but also sometimes when you bring a car into a new race..? I definitely have raced that car with everything off the dozen or so races before that one. I was killing it the first lap, then as my tires started to decline it just got slower and slower because the car is most definitely tuned for drift-style racing. Anyway I decided to just swallow it and keep racing, because you can't change settings mid race, you can't retune without backing out to the race lobby, and I basically am just sooo tired of loading screens.
It's tempting to sum up my first day of GT5 this way. I know, however, that there's a lot more to it than that. Sure the UI sucks, the loading times would be hilarious if they weren't murderously bad, it's the same old bump-n-go racing, downshifting is better than braking, and the AI is just useless. All that said, it's still pretty good. Moreover, it is engaging as fuck. PD have a really ground-breaking knack for knowing how to keep you strung along. Other companies copy but they still come up with new ideas. For the most part, they do them better. But it's not entirely clear.
Tracks are great, quirky Japanese cars are great, B-spec is weird but hey why not, seasonal events are unbalanced but interesting, special events are... OK, the game just crashed on me...
To all the people who claimed the driving model was impressive or the graphics were impressive... I've gotta say, wow, take a step back and A to B some Forza. I'm not trying to start shit, I really enjoy and respect much of what PD have done. If there's one thing this experience has shown me so far, it's that there's plenty of room for more driving simulators, whether they're world-class or not. GT5 pretty much... isn't. Frame rate is shoddy in spots. Shadows are detailed, but crappy-looking. Track details are very, very flat. The game's still great. I love this genre so much! Hmmm, also, to make one more thing clear, I haven't even played Forza 4 yet. I'm just comparing to F3.
It is getting a little stale in the GT stable though. The cars chosen are not nearly interesting enough. The standard models look kinda bad at times. Now, I really love
some of the choices. The volkswagens are incredible. Some of the retro J-cars are really nice. Overall, I still feel a little let down, like they could have come up with a way-better selection of Ferraris. Why no De Tomasos, classic Alfas, Maseratis, etc? Kind of lame on the Italian front. On the US side it feels... Ok. I think I expected more quirky stuff from a GT game. My wife digs rooting through sedans in Forza and I was telling her, oh just wait, GT is so much better for that, so many great family cars to choose from. Well... the minicars are here. But the family car lineup seems to have been pared back a bit. Surprised, is all. If there are 1000 cars here, I'm gonna guess 700 of them are racing sticker jobs. The games copy each other. I respect how much GT has brought to the table in the past. I just think... it's time for both houses to
stop copying each other when it comes to car selections. They have covered the basics. Now get crazy!
Wrt gameplay, GT5 has done a great job with that. Aside from all the odd gameplay modes, the obvious example of this is the better handling of Z-axis movement. It's interesting how I feel the tire model is still noticeably lacking, but the simple addition of proper hills and more front-back pitching of the cars makes a huge difference in driving feel. Still haven't played any weather tracks, and only one night race. Looking forward to more of that. B-spec is really odd. My little driver is just awful. My only gripe is that it takes just as long to coach as to race. It's intriguing though. I'm curious what it's like to do the B-spec with friends thing. I love camera mode!! I'm so frustrated that you can't do anything with the photos. They're too glorious to use as tiny gamer profile photos. I thought I was going to get to replace that ugly backdrop, which brings us to the elephant in the room...
Somebody please demote the head of UI at PD. That is one shameful showing. They've nearly single-handedly ruined a great game. You wanna copy something? Forza puts the car front and center. You baby it, you wash it with a diaper, you add crazy aero bits and then you stare at it longingly. At times I would stop playing, and just leave my car up as sort of a screen saver/xbox killer. Photo mode comes so close to solving this for PD but then they just dropped the ball. I know! A black silhouette of grandstands! On a field of black! Fading to an optional color! Tasteful! Now... let's completely cover it with slow, fugly icons! Wtf >_< and don't ever, ever, let another game be so boring between scenes. It's like they just ran out of budget one day. And I'm playing version 2.whatever! The game can't even count how many cars I can buy fast enough for the cursor on the dealership screen. It's bad... the worst of this generation. Not that I've played everything, but of the games I have...
Just as a tl;dr reminder -- I do recognize the parts that are solid. Clearly it's not fair to compare it to F3 graphically and then just forget about all their gameplay accomplishments. I'm still hopelessly addicted. I'm just surprised. Maybe they can hire some guys from the recently closed Wipeout studio..?