fearsomepirate said:I'm just playing this game and wondering...what the heck did they do for six years?!?! Did they spend their whole budget on actual cars? I'm sure this has been discussed at great length in the thread, but I didn't really follow it, since I'm not a GT maniac or anything. So don't feel like you have to answer...it's just inexcusable to me since Turn 10 has made twice as many Forza games in almost the same amount of time, and I don't remember seeing Forza 1 models reused in Forza 4.
I mean, for $15, it's fun, and I'm having a good time, but some of the environmental textures are just inexcusably bad. Given that they reused (looked it up) around 800 car models from GT4, I wouldn't be surprised at all if a lot of the textures are the source images used to make the 4-bit textures in that game. There are lots of places with just a flat, pre-lit texture pasted on an enormous polygon, and the trees are mostly PS2-style "+" shapes. Dust effects are unbelievably bad. It's as though no one on the team bothered to learn about any new tech at all. I get the distinct impression they believed GT4 was so advanced that they really didn't need to do much other than "The same thing, but HD this time" to stay on top.
Worth it for $15. If I'd paid $60 for this, I'd be furious. This would have been acceptable as a launch title...barely. And it's disappointing to know the PS3 won't be getting anything the quality of what the Xbox has.
If you are talking about the reused tracks and cars yes. But the content that was done from scratch for GT5 has amazing work. The 250 premium cars in GT5 for that matter have the same attentio as the autovisya cars in Forza 4. Only 25 cars are in autovista. Wires, bolts, switches, buttons....all have modeled. The cars in Forza 4 minus the autovista didnt get the same treatment. In addition the tracks that have been made from scratch have amazing detail up to the slightest bump on the road has been accounted for to affect even the gameplay, whereas F4 tried to get mostly the looks of the tracks right. All car lights emit light into the environment including dust and rain spray. Also missing from Forza. In addition the tracks that include weather conditions and/or daynight cycles are a technical marvel with dynamic shadows and lighting unlike Forza 4 which has everything prebaked. Not to mention the changing variables as temperatures air resistance and humidity change in GT5.Even Horizon doesnt get the daynight cycle right. A portion of Horizon's transition from night to daylight is wrong/missing. The premium cars interiors are also "functional" in GT5. There are also other details in the game that arent noticeable to the eye. If GT5 didnt have the reused cars and tracks from GT4 people would have been paying better attention to the amazing stuff PD has achieved in GT5.
Lastly I am pretty sute many stuff didnt make it to the final cut. We already know for example that they have worked on a shitload of more tracks that didnt make it for reasons unknown. We also know that PD was working on a free roaming portion that also didnt make it.
I feel that PD has been puting really way too much effort to small details which eventually ate up time and money
Some people also complain that rallying and nascar were half assed and they compare them with the official nascar games, Dirt or wrc games but having tried them all to me they all failed to capture the driving science , feel and physics of GT5's Rally and Nascar. Playing those sections with a wheel zero assists, full Ffb and in realistic simulation mode is unmatched by any racing of that genre I have tried on consoles