Guess the work-load is too high to actually get recordings on cars being driven under load
Can't that be done by suspending the car?
Guess the work-load is too high to actually get recordings on cars being driven under load
Arwin said:but the 2.0 update is region free, and is not 'worthless'! It has physics and game improvements like better tuning options, better shadows and better framerates!
Only the DLC is a problem, but it is a small one - you can easily buy PSN cards online overseas and they will mail you the codes immediately typically, and then you can still buy from the US store!
Yeah, the problem with tuning isn't the cosmetic stuff, although bringing the bling and the candy paint and some wacky japanese ground fx can be fun. What's weird is how so many tuning options are wrong, and imbalanced to boot. Lol, getting back to paint for one sec, would it really have killed them to let you preview the paint color one the car instead of on that little swatch?
And I agree, the Lambo is properly light and that is why it handles so much better than the GT-R. It's also the track. Grand Valley is pretty brutal to GT-cars. I just wonder why I can't tune a GT-R to proper race specs?
And why is the PP system skewed, giving noobs the wrong impression about power to weight ratios? In Forza they give PP bonuses for tires and stuff, of course, which, while informative, can be slightly annoying, as one tire upgrade can have huge effects on your class, and the auto-upgrade option in F3 always seemed to me to be completely useless. But I figure if you're going to allow handling options to not affect it, PP should still be an indicator of real straight line speed, right, not just some arbitrary ratio of points for hp minus some arbitrary number of points for weight. Anyway that is sorta splitting hairs.
As far as Special Events, I went straight for the top gear challenges last week and was too annoyed to go back. I'm not really into the hokey time trial stuff. It was fun to handle that vw van for awhile, and I was doing pretty well, well on my way to a win several times, but I just couldn't manage to keep from bumping one of the other buses too hard. It takes sooooo long to get through the race I just gave up. I really don't want to have to look at Jeff Gordon. Is there anything else that's a must-see in there?
I kinda just wanna tune cars and race. I keep meaning to get back to b-spec because I love management sims, but I can't convince myself to sink the time into it yet. I'm level 22 A and only lvl 2 B. Finished a couple Seasonal Events.
Thanks for explaining the R-mods to me. I am really surprised, this GT has strayed so far from its roots. I am beginning to fall in love with the car selection, but some of the core gameplay seems to have decayed imo. The driving has never been better in GT so that's a big plus.
Actually, I forgot all about the track generator. Is it fun like, Trackmania fun?
Just in case anybody reads all this the wrong way, I don't mean to pick apart anyone's favorite game. It's just how I am with video games these days, and I don't know anybody at all in RL who can understand a word of what I'm talking about when it comes to driving games. Probably safer to avoid comparisons completely. I'd probably be playing right now, but for the third time since I bought it, it has crashed my PS3.
On a final note, control is a whole lot better since I switched to trigger throttle. The vibrations even seem to rattle more communicatively in my hands in that grip, though that sounds a little like crazytalk. The classic GT dual analog method seemed so natural at first but it's really just bad in comparison.
I think someone like Kaz who has grown through so many games to have an ever expanding team isn't suitable for managing large teams. You see it almost everywhere - very few people can make the transition from managing small teams to managing large teams successfully.
I've never tried, as there are plenty of GT-R race cars to be had in the game anyway.
Both games generally get it reasonably right I think, but at times ... in terms of percentages of course everything above 600 points becomes more a factor of how well it handles on that track and who drives it (style, preference) than anything else.
Did you try any of the driving licences yet? They're not as essential but all these challenges and licences have the advantage of being quite varied and give you a taste of some of the expensive and rare cars quite quickly.
[[Racing upgrades]] were completely gone in GT4, and this is the first time they're back at all. They probably just put them in because they tried to please everyone too much.
Hey no problem - all GT fans were the same when the game just came out, but in the end the game still delivers its long term draw for most. Hmm. I can't remember any crashes actually. Did you install to hdd or are you running from BD?
I prefer that setup on 360 as well, but on PS3 I somehow got used to the analog sticks setup. The x and all those other buttons are also analog on PS3 though, so some people even just work with those, with the advantage that with your thumb, with some practice, you can press and control both at once, even shifting smoothly from brake to throttle and vice versa. I can't do it very well, but I've known many top drivers that can.
The GT5 version of the trial mountain track has no longer the light shafts ? I remember them from GT3 ..
No, it's a pity. As a compensation they should have put day-night change in there too, that would have helped a lot (Nurburgring with day-night change is very cool).
Premium cars are GT5 spec if you like, standard cars, which you are probably using, are from previous GT games so do look a lot worse.