djskribbles
Legend
You're judging the game from a casual perspective and saying PD made sacrifices and compromised the racing. This is what you said a couple of pages back:Since I don't speak like that, responding to me as though I do is pointless.
Do you realize that to sim racer fans, the most important factors are things like physics or anything to improve the racing simulation, car selection, track modelling, AI, having a variety of different race types etc.; these are all areas that PD have improved. All you're doing is judging the game on its visuals and saying that it's a good budget title only. Quite frankly, I don't think you're in a position to judge the quality of the racing, because you're not a fan of the genre and you've only played a small portion of the game. The fact that you are judging the quality of the racing and that you're claiming things like the AI is the same... those are the things that bother me. I couldn't care less if you like GT5 or not, but I will call people out for saying things that are flat out wrong.The problem is everything has an opportunity cost---do one thing, and it means you can't do some other thing---and PD has been sacrificing the quality of the racing in order to improve the quality of the photo mode.
You originally said:Actually, no one has.
In terms of gameplay, the AI wouldn't have been considered particularly good last gen, as it's virtually unchanged from GT4. Since most of the events have you racing against AI cars, that's a big deal.
+1. I realize opinions differ, but how a casual racer fan can judge the quality of a sim racer is beyond me, especially because he hasn't come close to beating it. That's like me judging an RPG when I've maybe played 1 RPG in my life, and I've only played it for 4hrs.
To me, the gameplay is one of the biggest improvements, mainly because of the improvements to the driving model/physics.
Ask any longtime GT fan and they will tell you the AI has considerably improved. And the AI in GT5 is at least as good as the competition.
Yes the AI drivers follow a pretty strict path, but that's how real life racing is for the most part. There is an optimal race line that most drivers follow; they will draft/slipstream and attempt to pass at an opportune time, depending on how aggressive the driver is. In GT5, the AI is much better at detecting their surroundings and will avoid crashes much better than previous games, whereas previous GTs, they would pretty much just run into you. For example, this wouldn't happen in previous GTs:
I still find it extremely funny that you're judging a game when 1. you've said yourself that you're not a hardcore race fan, and 2. you haven't even got to the latter stages of the game, let alone complete it.
There's a clear view from the entry into that corner to the car at its end, so I'd expect any driver to avoid the car just fine. The Forza footage shows drivers either oblivious to the vehicle's presence until it was right in front of them (maybe the 'look ahead' of the AI is pretty much a straight line?) or unable to adjust their course to accommodate the obstruction. The GT example looked pretty natural to me. It may not be true to life, but it looked like there was intelligence behind the wheel. The Forza example looked computer-game false with the lack of course correction in the cars. That proves in at least some cases GT5 v2's AI is competing well with rivals and PD aren't just recycling last-gen AI routines.
Yes... we have.AI in GT5 improved immensely in what for me is the most important area: awareness of other cars in corners and of you. As per GT5, they will go to quite a ways to avoid colliding with you. If you drive next to them and you move in their direction laterally, they will go to the side to avoid you, to the point where they'll get their wheels of track rather than collide with you. This is a great help in what is the most frustrating AI behavior to me in realistic games, which is mid-corner collisions caused by the AI sending me off and basically ending the race (if the race is competitive). Forza 3 was particularly offensive in this area, especially combined with the slightly broken rear-grip, and in Forza 4 I wouldn't recommend close racing with AI in corners either.
Those words never came from my mouth.And you've made rather laughable claims like, "No one could be expected to create so many new track and car models in a mere six years and for a mere $80 million," when in fact Turn 10 did exactly that.
Whatever... I'm done arguing with you. I think anyone reading this will take your criticism/opinion with a pinch of salt and there's no need for me to go on.
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