Dear God, I knew there was a reason I had stopped bothering with B3D. Five to six years ago this usedto be a fantastic place, but it has gone consistently downhill from there and mostly because of threads like this and most of the people in them.
Do some of you even think about what you're saying before you post, or do you just come up with the first thing you can think of, regardless of validity, that supports your point and post it anyway?
Whoever said the static image of GoW looks more three dimensional than the static image (the fact they are both static images is key here though), I agree, purely from the shadowing in that singular image the character stands out more from the background. Does this necessarily mean anything in the context of the two games in motion though? That remains to be seen.
Whoever said that the movement of the two characters proved MGS4 was better because Snake moved more smoothly and his clothing flowed, while the GoW character moved more like a robot... Have you even looked at what they're wearing? The costume Snake is wearing is designed for ease and subtlety of movement, while the GoW character has heavy armour, he would move more like a robot but he needs the protection of the armour rather than the subtlety of Snake movement.
Whoever suggested Epic chose the GoW armour to cover up X360s limitations in ability to render fluid movement, do you also suggest that in real-life we send soldiers into war-zones naked so that their commanders can make a better assesment of their physical ability to move through areas? Soldiers wear armour, I would really think that the choice of armour has a lot more to do with the setting than trying to cover up the characters animation. Do you not think it would look rather strange for a futuristic soldier in a hostile environment, with access to equipment, to be wandering around in tight fitted, light-weight clothing?
Whoever said the GoW characters did not have facial animation as proven by the fact his face looks almost identical in most shots, have you even watched the video? There is facial movement in there and there is good reason for the fact his face looks similar in most situations... Most real-life people have a "favourite" face, a position their face sits in more than 80% of the time, only changing relative to certain situations. I could demonstrate this perfectly clearly if I had access to photos from the football matches I play from this PC, I have almost exactly the same face in all of them except from when I'm shouting generally, there are subtle changes but they're not huge, it's a concentration face and given the situation the character is in I think it would be fair to see the same in the GoW character.
I agree fully with Laa Yosh, I think people are just reading what they want to read both into the images and the videos and my first impression of the "sweat" on Snakes face from the static images was also that it was supposed to be a scar, it certainly looks more like a static texture than a clean area of over-laid dirt.
At the end of the day, the GoW image and videos look very good, the MGS4 image and video looks very good and ultimately both will probably be very good. However, until we have both games in our own front rooms I don't think we can even begin to make a valid comparison of the overall qualities of the two games and eventually it will likely prove that people will still have a favourite based more on personal preference than actual true, exact, measured quality and if you're really going as far as to analyse them that much when you actually have the games then you can't be enjoying the gameplay much.