zidane1strife
Banned
mckmas8808 said:Okay I did this poly/vertices test and I see the point you and Titanio are making cool. Now for the bigger question. Of course this is a rough estimate question.
How in the world can Hideo put about 60,000 polys in Snake's hair, when the outside of the cars in PGR3 (currently the best looking racing game in history bar none) are only 40,000-50,000 polys?
I'm sorry I'm just totally wowed, lost, and confused about this acheivement right now. So would it be wrong to think that the Snake character may top out around 200,000 polys?
Disclaimer: I am in no way discrediting PGR3 or what the Xbox 360 can do. Please don't take this question the wrong way. Thank you.
What's scary is that it's said to be at 60fps 720p on non-final h/w on a rushed trailer, and with physics.
PS
Sometimes I wonder, there has to be something wrong here. I mean, maybe I recall incorrectly, but Deano was thinking of trying to achieve 60fps at 1080p. Also the geometry, and effects in some of these demos is simply way out there from what we're hearing. Then you go and look at the 7800gtx which some rumor the rsx to be based off, true non-cell powered, and you see it lacking geometry in sega's arcade games, even in fighters(vf5 cough, iirc lindbergh uses the 7800gtx). Yet on ps3 non-final dev. kits suddenly you can throw as much geometry as probably is in some entire next-gen fighter characters[vf5] at just the hair in a non-fighter, in an action game?!? You also ask yourself how will they actually pull the ps2 gs emulation with the b/w as it is?
Something just doesn't add up, can the cell make such a difference in the gphx, especially when seriously b/w connection constrained? Or is there something more in these dev. kits that dev.s are keeping quiet about due to some NDA?
I mean if I indeed heard correct, and 1080p with HDR at 60fps with high number of particles/motion blur/ depth of field/framebuffer effects, was being taken as a considerable/plausible thing(and not something almost entirely out of the question) in an extremely impressive looking game , and considering the problems that may result in trying to emu the ps2's GS, one ponders... Does the rsx have some trick up its sleeve to deal with the intense B/W requirements? Is it based or does it have features from something even more advanced than the 7800gtx, some of nvidia's future gpus perhaps?
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