Thats exactly what I wanted to say.Playing or looking at gameplay from those 2-3 games made me think environments are really higher then rest in poly count but when you take a look at screens taken by capture card you really see its all design "fault".Those games have their share of sprites,simple geometry and simple,3d box buildings but they seem to put lots of variety in environments which do fool people about it being more detailed.It's just good art. I've seen gpad grabs of various games and the poly counts are no where near as high as people think they are. Plus polycount is a very easy number to inflate without 'lying'. Additionally, it's very easy to fool people into thinking something is due to poly's when poly's have little to do with the image fidelity they are seeing. Finally, remember that rsx spec are theoritical possibles, and typically have little basis in reality.
Since "interference" mentioned KZ3 I found couple shots that in motion look "poly loaded" but when you look at captured image its poly count looks like anything else out there.Joker,you were programmer,RSX still has to render triangles that Cell culls right?Its not like Cell takes all the work from RSX?