liverkick said:After reading your others posts so am I. I shouldn't have bothered inquiring. Carry on fella.
Maybe we should compare the 3 dimensionaly of King Arthurs armor to MGS4's and claim MGS4 is more 3 dimensional? Indeed do carry on...
liverkick said:After reading your others posts so am I. I shouldn't have bothered inquiring. Carry on fella.
onetimeposter said:Realtime (TGS Alpha Kit) vs Gameplay (E3 build Alpha Kit)
Nemo80 said:And please stop comparing what you cannot compare. MGS is several levels above what has been seen on any system so far, and it's just the beginning of whats to come.
Phil said:I love it how desperate some are getting here by finger pointing at statistic screenshots and ignoring the videos of both to get a point across.
But hey, if it makes you feel better about GOW, I guess cary on...
Laa-Yosh said:The Unreal engine 3 has unified lighting. It's the shadowing term that can use depth maps, stencil shadow volumes or precalculated shadowing, but the lighting formula is the same for all surfaces.
HDR isn't possible without tone mapping as far as I know.
There is facial animation in GOW, I can't believe how you could say that there isn't...
Hair isn't there in MGS as specific hair rendering, it's only texture mapped polygons animated with bones.
Btw ,people should drop the helicopter scene argument ,because it's has so low resolution texture on it ,that the texture detail point in favor of GOW would fall flat.
Still, all comparaison between the 2 games stops when things start to move.
Yeah, this 130MB trailer linked there is best! (though I shout to the guy in front of camera to leave )Stillmatic said:Maybe this is the Ruliweb one your looking for.
http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=1&num=13890&find=subject&ftext=
SGX-1 said:
LunchBox said:From what i can see from the two compared pic...
GoW has a lot more geomtry on the face than The one for MG4
specially when comparing the ears of the models.
MGS4 has hair and a bandana...
the one for GoW has a "do-rag" looking bandana...
It also looks like MGS4 has a lot more geometry on the body than the one on the GoW...
and on the weapon on MGS4 looks more detailed than the one in GoW
so all in all...
lighting scheme aside...
It looks like GoW has more detail on the face than MGS4...
MGS4 looks more detailed on the other areas all together...
on this particular picture comparison...
That's exactly what I wanted to post back when the thread had only one page, but then I saw the futility of it allTitanio said:GoW's character design is such that it hides complexity, in the traditional mould of character design. We don't want to model hair, so lets make him bald. We don't want to model the human form, the muscle (let alone animate it!) so let's clothe him in bulky armour that hides.
Nemo80 said:Thanks, this once again shows the framerate and animations still suck big time. And if you really want to compare this with the MGS4 trailer then maybe it's time to check your eyes.
I wouldn't completely disagree with this. Asides from what's been said elsewhere, I would have thought this was a more obvious and immediate point of contrast. Even if you want to compare stills, the complexity of the Snake model vs that of GoW are on totally different levels. GoW's character design is such that it hides complexity, in the traditional mould of character design. We don't want to model hair, so lets make him bald (and don't even consider convincing facial hair). We don't want to model the human form, the muscle (let alone animate it!) so let's clothe him in bulky armour that hides. If you take away the face, the model does not look clearly and unambiguously human - they look almost robotic outside of the faces, and that's clear in the (many) characters that are hiding faces with helmets. Kojima obviously is not concerned with technical (and other) expense with the Snake model, and that much is indeed evident in just stills alone. In fact he's being gratuitous, and almost taunting with that model, putting Snake in a skin-tight suit that hides little of the human complexity underneath.
But if you want to really compare, then yes, you have to move into motion, and the gap only widens significantly. If you wanted to just focus again on character models, the complexity of animating the Snake model is far greater than that required for the GoW model, but despite that it is just that much better and more realistic. And the detail is completely different..just watch closely. Just some illustrative examples, of many, but you can see his Adam Apple move when he swallows, you can see him flick his tongue as he toys with the cigarette, you can see his sweat, you can see the muscle movement. It's a completely different level of detail.
Titanio said:
SGX-1 said:It seems you're saying Epic chose the art direction of GoW because of hardware limitations? Brilliant...
Maybe we should compare King Arthurs armor to MGS4's and claim MGS4 is more detailed....
Titanio said:Limitations, hardware amongst them, have strongly influenced character design in videogames from day one.
I don't think it's coincidental in the case of GoW, I think there's some pretty judicious use of their "complexity budget" going on, but even if you wish to think it is coincidence, that still does not affect the comparison and the much greater technical complexity evident in Snake's model vs that of GoW's.
And a King Arthur model, btw, could be a heck of a lot more complex that GoW's or Snake's if you had the resources, technical and otherwise, to do it.
SGX-1 said:*hint* heli scene *hint*
Anyone who thinks the rendering quality in heli scene is not comparable MGS4's cutscene rendering quality is lying to themselves....or blind...or both.